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1st BWMN Map Pack

deadline to enter maps: 2013, 01, 31 (Year, month, day)
-------------------------------------

1st BWMN Map Pack:
(2)Cross Game
(2)Resonance II
(3)Hazard Black
(4)DeserTec
(4)Melting Pot
(4)Gemlong

-------------------------------------

download latest BWMN Map Pack Release
http://www.mediafire.com/?8tl3p4tvxz52w


Liquidpedia Page
http://wiki.teamliquid.net/starcraft/BWMN_Open/Playoffs

-------------------------------------

BWMN Map Pack Release on TL.net
http://www.teamliquid.net/forum/viewmessage.php?topic_id=374461

BWMN Open Group Stage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=384332

BWMN Group Stage of 16
http://www.teamliquid.net/forum/viewmessage.php?topic_id=390841

BWMN Group Stage of 8
http://www.teamliquid.net/forum/viewmessage.php?topic_id=393609

-------------------------------------

Update List :

(2)Cross Game
* improved gas and mineral positions for best possible worker pathing
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets

(2)Resonance II
* improved gas and mineral positions for best possible worker pathing
* fixed bugged with stacked resources in observer and training versions

(3)Hazard Black
* tightened ramps to the middle
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.

(4)Desertec
* improved gas and mineral positions for best possible worker pathing
* changed some nat chokes to equalize wallin/simcity opportunities between different positions

(4)Melting Pot
* improved gas and mineral positions for best possible worker pathing
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s the standard purple now

(4)Gemlong
* improved gas and mineral positions for best possible worker pathing
* some minor cosmetical fixes

-------------------------------------

Links below are mostly unupdated. They are merely the original maps with their respective threads.

CrystalDrag

NameAuthorDownloadvote(1., 2., 3. choice)
(4)[BWMN]Gemlong1.0Jungleterrain, editor: FreaklingMelee Obs Picture0
(4)[BWMN]DeserTecFreaklingMelee Obs Picture0
(3)[BWMN]Hazard BlackFreaklingMelee Obs Picture0
(2)[BWMN]Resonance IIJungleterrain, editor: FreaklingMelee Obs Picture0
(2)Cross GCrystalDrag;FreaklingMelee Obs Picture0
(4)[BWMN]Melting PotGnom et al., editor: FreaklingMelee Obs Picture0
The competition is closed!
Comments:

Freakling
Disclaimer: These are generally not the current tourney versions of the maps. Follow the download link in the OP to get the latest official release.
modified by Freakling
asiantraceur

modified by CrystalDrag
Freakling
I'll add one more map - a non-ash one :P

Not sure which one yet, but it should be a 4-player map. Not going to try Desertec, basically because it's also low main, high nat setup...

I am open to suggestions.

After that I will do final updates, debugging, obs version and official map pack release. If any one wants to help I'd be happy.

After that we can plan a tournament. I hope ArcTimes is around to help with that.
Freakling
So... I added Desertec anyway. 3 low main-high nat maps isn't worse than current pro map pool ;)

And with Gemlong in the Pool I did not want to add Texcoco or Amontillado.

I think I can have a readily compiled map pack within a week.

We can focus on geting a competition going then.
Taranok
Neither of the download links work, and this page in general is kinda glitchy.
CrystalDrag
Is this for the 2nd?
Freakling
Yes, I did not want to have to update another thread, and the map links weren't to the final versions anyway, so I cleared this out for the next pack...
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