| 1st BWMN Map Pack
deadline to enter maps: 2013, 01, 31 (Year, month, day) | -------------------------------------
1st BWMN Map Pack:
(2)Cross Game
(2)Resonance II
(3)Hazard Black
(4)DeserTec
(4)Melting Pot
(4)Gemlong
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download latest BWMN Map Pack Release
http://www.mediafire.com/?8tl3p4tvxz52w
Liquidpedia Page
http://wiki.teamliquid.net/starcraft/BWMN_Open/Playoffs
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BWMN Map Pack Release on TL.net
http://www.teamliquid.net/forum/viewmessage.php?topic_id=374461
BWMN Open Group Stage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=384332
BWMN Group Stage of 16
http://www.teamliquid.net/forum/viewmessage.php?topic_id=390841
BWMN Group Stage of 8
http://www.teamliquid.net/forum/viewmessage.php?topic_id=393609
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Update List :
(2)Cross Game
* improved gas and mineral positions for best possible worker pathing
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets
(2)Resonance II
* improved gas and mineral positions for best possible worker pathing
* fixed bugged with stacked resources in observer and training versions
(3)Hazard Black
* tightened ramps to the middle
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.
(4)Desertec
* improved gas and mineral positions for best possible worker pathing
* changed some nat chokes to equalize wallin/simcity opportunities between different positions
(4)Melting Pot
* improved gas and mineral positions for best possible worker pathing
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s the standard purple now
(4)Gemlong
* improved gas and mineral positions for best possible worker pathing
* some minor cosmetical fixes
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Links below are mostly unupdated. They are merely the original maps with their respective threads.
CrystalDrag |
The competition is closed!
Comments:
Freakling | Disclaimer: These are generally not the current tourney versions of the maps. Follow the download link in the OP to get the latest official release. modified by Freakling | asiantraceur | modified by CrystalDrag | Freakling | I'll add one more map - a non-ash one :P
Not sure which one yet, but it should be a 4-player map. Not going to try Desertec, basically because it's also low main, high nat setup...
I am open to suggestions.
After that I will do final updates, debugging, obs version and official map pack release. If any one wants to help I'd be happy.
After that we can plan a tournament. I hope ArcTimes is around to help with that. | Freakling | So... I added Desertec anyway. 3 low main-high nat maps isn't worse than current pro map pool ;)
And with Gemlong in the Pool I did not want to add Texcoco or Amontillado.
I think I can have a readily compiled map pack within a week.
We can focus on geting a competition going then. | Taranok | Neither of the download links work, and this page in general is kinda glitchy. | CrystalDrag | Is this for the 2nd? | Freakling | Yes, I did not want to have to update another thread, and the map links weren't to the final versions anyway, so I cleared this out for the next pack... |
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