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Last update for (4)Zhentil Keep 1.0 : 2007, 10, 14 02:36
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
944 (4)Zhentil Keep 1.0 128*128Djin)Xuul(2.1final

The map has been rated 9 times and got a total of 19 points
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Comments:   GMCS (3 elements)


XuuL
after all those university stuff of the last weeks, i found myself some time to make a new map :)
here is the outcome... kinda experimental ^^

some doodads are missing and im not sure about the concept in total... so its just a betaversion
n`joY
XuuL
btw... the ways from 5 to 7 and 9 to 11 are nearly as short as LT from 3 to 12
LaO-Artanis
Hm, very interesting idea ^^. Looks nice!
LaO-Artanis
Perhaps you'd want to decorate the water though, and add an island or two.
panschk
top left island is too small I think.
decaf
close positions are too close?
epidiOn
I really like it actually. It's nice to see 4 player maps that aren't just corners. I think I like this best out of your maps.
XuuL
thx ;)

i just made some minor modifications:
- resized some areas
- narrowed the mainbase entrances
- added some doodads

the only sorrow i have with this map is that the distance between those 2 bases being nearby is as short as LT 3 <-> 12 without having an easy to defend choke
LGI
It's not only distance... Imbalanced expands too. It's way easyer to defend your min only expand when it's infront of you...
XuuL
the 2nd nats need not to be balanced, instead it can be good for gameplay if they arent ^^
best example.. LT :)
Starparty
random map. This one is really cool. Pimp material.
Nightmarjoo
That'd be cool, I always liked this map. But it does have some issues ;)
Excalibur
Meh, id need to reshape it but its do-able.
Lancet
Unusual placement of bases, interesting. The distance between bases vary depending on the starting positions even among the ones that are closed to each other so positionally it is not balanced but that is probably not a big deal. I found some places were you can drop tanks, see GMCS, the arrows are aproximate.
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