XuuL | | |
after all those university stuff of the last weeks, i found myself some time to make a new map :)
here is the outcome... kinda experimental ^^
some doodads are missing and im not sure about the concept in total... so its just a betaversion
n`joY |
XuuL | | |
btw... the ways from 5 to 7 and 9 to 11 are nearly as short as LT from 3 to 12 |
LaO-Artanis | | |
Hm, very interesting idea ^^. Looks nice! |
LaO-Artanis | | |
Perhaps you'd want to decorate the water though, and add an island or two. |
panschk | | |
top left island is too small I think. |
decaf | | |
close positions are too close? |
epidiOn | | |
I really like it actually. It's nice to see 4 player maps that aren't just corners. I think I like this best out of your maps. |
XuuL | | |
thx ;)
i just made some minor modifications:
- resized some areas
- narrowed the mainbase entrances
- added some doodads
the only sorrow i have with this map is that the distance between those 2 bases being nearby is as short as LT 3 <-> 12 without having an easy to defend choke |
LGI | | |
It's not only distance... Imbalanced expands too. It's way easyer to defend your min only expand when it's infront of you... |
XuuL | | |
the 2nd nats need not to be balanced, instead it can be good for gameplay if they arent ^^
best example.. LT :) |
Starparty | | |
random map. This one is really cool. Pimp material. |
Nightmarjoo | | |
That'd be cool, I always liked this map. But it does have some issues ;) |
Excalibur | | |
Meh, id need to reshape it but its do-able. |
Lancet | | |
Unusual placement of bases, interesting. The distance between bases vary depending on the starting positions even among the ones that are closed to each other so positionally it is not balanced but that is probably not a big deal. I found some places were you can drop tanks, see GMCS, the arrows are aproximate. |