|not bad from the looks|
but it's way too easy to secure expos, esp. for terran
try to add dynamic gameplay to your maps, not expo turteling :)
|Eh, I'm still a noob at map making.|
|Ignore mOsQ. He has no idea of what it needs to be a real mapmaker. He only posts comment like "unplayable" "+1 clone map" and similar stuff.|
So, just ignore him as most of us do.
Also, even if this map is interesting from the looks, it's far away from competitive playstyle. Read yourself through our articles section, it's really worth it.
|Nat is bad placement. Zerg cant FE on here at all.|
|Heh, I have a lot of room to improve for my next map...|
|i would not give up on this map, see suggestions in gmcs|
|Nice suggestions, max.|
|I've made some changes on this map (the ones max listed) and upon close inspection I believe you have a tremendous talent for making maps if this is one of your first. Certainly better then some of my earlier maps, and probably better then my maps now. Please add my msn (Lex@Pwcons.com) so I can give you the update I've made.|
|The map is not passworded, you can just add the new version with a new picture.|
|Done. Forgot to edit the gas though.|
|Nice, the backdoor will help a lot at that expansion and I respect the other changes you made. |
|Fixed those things and modified the ground a bit. Do you want to keep 2 bridges at the top left and bottom right corners? I could make it one large bridge for you if you wanted me to.|
|Ooo... My editor can't make those larger bridges. It'd be a bit more efficient for there to be one large bridge. Go ahead and change that if you could... thanks.|
|Done. If you open the map with Staredit however, it'll say all doodads are removed. They actually arent, but if you go over them with the terrain editor they will be removed.|
|ZvT is still imbalanced as hell on this map.|
|Eh, true. But to fix that problem I would have to dismantle the entire map design.|
Just for kicks, show me a replay of ZvT on this...
|id do a 9 pool lurk rush. |
|terran'd do some turteling and grap 3 expos.|
|keke flo seriously what is your gaming level you make the wierdest comments|
|i just wanted some provocation. reason?|
what is YOUR gaming level.
there is no way for zerg on an equal level. i'm no terran, but if you go lurks, I'd probably just float a cc to the island, put some turrets and tanks up there as soon as i got dropship, and with tanks up there, I can secure every path leading to my 1st and 2nd natural. no way with lurks when tanks shooting them into ground from above.
|B-. First of all if you even know what a 9 pool lurk is, there is no way in hell that terran will even have a tank yet. the only thing that stops it is bunk/turret and thats very mineral costly delaying an expo by a lot, in addition they go into defense so then it is in fact, the zerg that obtains 2 expos, not the terran.|
|well as you're higher than me and I am neither zerg nor protoss, I will just shut up and believe ya :[|
|I still want to see the game happen|
|just watch some bifrost rep..9 pool lurk is common on that map and the gameplay would be similar seeing as zerg cant FE except for mineral expo which dont do shit|
|Perhaps adding a minonly-nat in the main would help Z. I've already tried this in campaign editor, and you still have enough building space in your main for other races. I think this'd solve the problem.|
|*neither zerg nor terran|
well, maybe just another 2-3 minblocks-expo in main.
would slightly help zerg. would be some fresh thing in that map
|Listoric just stfu idiot. I say "unplayable" only if map really unplayable.|