epidiOn | | |
I think it has a great Korhal feel. How much are the blocking minerals? |
sp | | |
sorry, its a nice map but it definitelly is a bit too much korhal in it... |
panschk | | |
I like it:] |
MillenniumArmy | | |
24 minerals
Rofl, wow I didn't notice that this map really does feel/look a little bit like Korhal. |
majorgamer | | |
i really like this map, i want to touch it... inappropriately. o.O |
epidiOn | | |
Haha, sorry to direct your thinking to something like that. Got Korhal on the mind? ;) |
MillenniumArmy | | |
Bleh, I didn't really like Korhal of Ceres |
majorgamer | | |
I don't really like korhal of ceres either, but this map I do like, not sure exactly why, to me it has some kind of "old time starcraft" feel to it if that makes any sense. |
hilo | | |
I like it. The whole layout is cool.
|
maximumdan | | |
i think this is better than korhal. i really like the air expos on this. great look. |
decaf | | |
Korhal "feel"? I looked at it and thought it was Korhal for a sec -_- |
epidiOn | | |
Seriously though, I love this map. It's currently one of my favorites. |
Listoric | | |
Just awesome. Looks like Ode to the sun and Korhal of ceres mixed into one map somehow.
But except that unintentional thing, it really looks great. I like the detail, the totally manmade looking shape and the best mineralblocking i've seen for a veeeery long time. Just nice.
The only thing i think should be improved is the center path to your enemy, after it somehow looks too tight with the lowground holes. _maybe_ you could show us a version with less detail in that matter, to improve troop movement. i especially think Protoss would have problems with goons.
Anyway, except that, motw worthy, really! |
flothefreak | | |
I didn't write it, but I would have voted for it as motw if I had seen some replays. I dunno about balance cuz it's hard to point it out on that map
give some replays and I'll surely will vote for it next week^^
very impressive map, lis is right. I also thought about otts&korhal^^. your best work. |
MillenniumArmy | | |
Made some minor modifications |
Listoric | | |
Really nice. |
decaf | | |
Fix up the center pathway, too many doodads are in the way. |
MillenniumArmy | | |
Made more minor modifications, such as making more room in the middle and taking out some doodads that block the way (and replacing them with walkable doodads) |
flothefreak | | |
is pathfinding correct? it seems problematic from top to bottom. didnt test it, though. |
MillenniumArmy | | |
It's fine, I tested it. |
ShaManT | | |
omg Im seeing flashes +S |
EffectHypnotize | | |
it could be a lil overpowered for zerg?? 2 expos but i doubt it cuz p and t could just mass expo too.. hmm i love that min block man. extremely well done and layed out. GJ! |
Antares | | |
early game might be VERY interesting with the cheesy backdoor entrance.. also i imagine tons of proxy builds :)
but i think this map lacks of the great potential of various gameplay at the late game that some of yours have in my opinion :( i feel every game will be the same macro fight till the end. harasses are very hard here since the expansions are easily defended and yeah flanking is possible, but in a minor way.
maybe im wrong i dont know. |
SynDrome | | |
where have I seen this before... |
Cenerae | | |
Hm...played several games on this last night, but I noticed one thing (I just checked in single player to make sure)
You can't actually build on the 'islands' at all. I guess terran could float a cc there, but it's impossible to actually make a cc/nexus/hatch on them. May want to take a look at that :)
Otherwise, the map's not bad, though I don't see the value of the min block (but that's because I suck at starcraft? :) |
spinesheath | | |
Why shouldn't you be able to build there? Oo
But one issue certainly is with the bottom left island: You have to place your CC farther from the minerals than you would like to. Since this is different from top right, I guess it wasn't intended. |
Cenerae | | |
Well, I try to place a cc/hatch/nexus on the islands and get only red squares, all over the place. Not one single green one. Leads me to believe it's unbuildable oddly enough <_< |
Antares | | |
the opponent burrowed some lings there :) |
Cenerae | | |
Nice, I didn't know the AI could do that when I hit the map cheat and show me the money in the first 5 seconds of play :p
Like I said, I checked before I posted :) modified by Cenerae |
spinesheath | | |
you got those red squares because your worker was not there ^^ Drop one there and try again... |
Cenerae | | |
...good job I don't claim to be any good at the game <_< *coughs* |
tktkvroom | | |
either get rid of the nat or the mineral only in base or there might be a problem. Mostly looks like a hold your expo down map, looks cool |