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Back to "final" maps.   Show all maps.
Last update for (2)Winter Paradise : 2005, 12, 13 23:08
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
699 (2)Winter Paradise 128*96MillenniumArmy2.4final

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


MillenniumArmy
bah, it looks ugly from the pic >.<

This originally was frosty valley (not on this site), but I changed it in some ways
Starparty
correct your entry, the image doesnt work :P
Starparty
and make sure to chose tileset for the map (i presume ice?) :)
MillenniumArmy
There.
Starparty
this is just a nice map in my taste. you can tune ont he design if you want, but generally its just plain good with varying gameplay and not too much funny stuff. Also a exp on highground are always fun in game imo. i simply like, gj.
flothefreak
yah, looks just fun to play
well made, good job.
but some MUs like ZvT will be gay 8[
ScoutWBF
Nice map but please change the centre!We had enough centres that look like a wave or something.In my opinion it isn't that special anymore.Try something new.
Starparty
very bad jpg quality btw, what program do u use? or did you just resize it in paint or something?
decaf
ZvT :(
panschk
Imo the main base choke is too wide. Think about TvP and PvZ balance.
I have not tested ingame, but I would recommend to move the natural including the broken cliff that is behind it a bit closer to the mains, so that sunking up would be easier. the two ways to the natural are actually a good thing and adding tactical value, zerg can use them to his advantage too (can't be contained, harass with lurker/ling)
MillenniumArmy
K i made some changes. Let me know if its any better

And also, can someone tell me which program people use nowadays for their maps? I tried using SCMDraft but it only saves the map in a .bmp file and I'd have to resize it (and then the quality looks terrible)
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