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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5435 | (2)Stargazer 1.1 | other | Suricatta | 2.4 | final | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Suricatta | | | 1.0 First Upload, 29 August 2022:
-128x112 2p map
-Rush distance = 35s.
-Each main base has 5k gas and 9x1500 minerals.
-Each expansion has 5k gas and 7x1500 minerals.
Map made for Chat StarLeague hosted by AirneanachTV.
https://challonge.com/communities/ChatSL | HotRedIron | | | The doodad sprites used this way have always been hit-or-miss in my eyes and I think the bottom left main might be a bit constrictive but overall you did a phenomenal job.
Did you do all this by hand or is there a way to use the symmetry option for this? (Because if there is I haven't found it yet.) | Suricatta | | | I'm glad you like it overall.
This is all by hand, the symmetry tool didn't work for me. I handled the symmetry by making a template with diagonal guidelines (top left to bot right, nat to nat, etc) so that I could space the map features equivalently. I overlaid the template on to exported images of the map so that I could see where to make adjustments.
The bot left main should be large enough. I was able to fit 20 depots, 11 facts with 4 addons, 2 starports with 2 addons, 1 CC with commsat, 2 armories, 1 academy, 1 science facility, 1 ebay, 1 rax, and a turret ring with some space left over.
| HotRedIron | | | It must have been a lot of work doing it that way, extra props to you.
Yeah, I think there's enough room, it's just that bottom left might be "uncomfortable" when it comes to building the "production lines" like barracks/gates near the ramp. But I just go by eye when saying that so I could be wrong. In any case, I'm just nitpicking. I do like this map very much! | sTY_leZerG-eX | | | I like this type of Manual symmetry. Looks solid. | Suricatta | | | 1.0b Changelog, 11 Sept 2022:
-Shifted neutral Lurker Egg at the bot left natural up by 2 pixles to allow Dragoons to pass between it and an adjacent Gateway.
-Added unbuildable tiles to the top right natural choke point to make the Forge/Gate wall a 2-gap wall, same as the bot left natural. (Same choke style as Butter 2.0c). | Suricatta | | | 1.0c Changelog, 6 Nov 2022:
-Fixed workers going behind the mineral line when rallied from near the town hall location in the left side main base.
-Expanded buildable area in both main bases slightly.
-Removed extraneous doodad from 6 o'clock expansion. modified by Suricatta | Suricatta | | | 1.1 Changelog, 20 July 2023:
-Added space for units to go behind gas at 12 o'clock base to mirror 9 o'clock.
-Fixed probes sometimes getting stuck behind geyser at top-right triangle third base.
-Fixed height bugs on some temple ramps ramps.
-Fixed Zergling hole in bot-left main base. |
| Replays
--SCRVN vs TrangXinh(1on1, 1.15) --SCRVN vs TrangXinh(1on1, 1.15)
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