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Last update for (4)Azteca Night : 2005, 10, 14 10:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
542 (4)Azteca Night 128*128Cyanides2.4final

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


Cyanides
The power of SCM draft...its marvellous T^T the areas I mentioned with little black arrows are the ramps, which means walkable...
Travin
and the zerg goes bye bye
tronicc
One question:

Is this map made to play it or to look at it :/
Listoric
Hmm..., the expansion concept is made for the looks as it seems. i don't get it why so many people use mineralsblocks to block space where you could drop a unit at all. It's just horrible ingame after having a light dot in the minimap at this spot all the time :/

except that, the looks is nice, but there is no way that this map is really playable imo. maybe as a funmap in FFA or somehting like that. the massive amount of doodads that block units is unexplainable somehow :/

great looks, no concept :/
Cyanides
If it looks like that, then I have nothing to say...my purpose, or 'concept', was 3 layers of basilica, crushed rock and sunken ground.

Doodads...yeah there is quite a lot, but it wasn't that much to feel blocked, I think.

The natural expansion was to force players to choose, whether to take gas-ward position or a bit more securable position, in case of zerg and fast expanding protoss...

Well...
Listoric
Well, you can defend the choke with the gas expansion on every base, that's why the other two mineral expansions make no sense, except for zerg to go on a massive zergling + muts tactic.

To the doodads, ok, they're not in the mainpath, that was my fault. And after you have more than enough expansions near the mainbase, you don't have to expand there anyway.
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