Starparty | | |
Why dos purple and teal have 3 stairs to the center when the other only have 2? :o |
flothefreak | | |
because there is "more cliff" cause of the angle of BW-terrain^^
on bottom and top, it does fit because the wall-space is filled with 2 ramps and the expo T_T |
panschk | | |
Is tronicc = trcc ?
The difference in the number of ramps is confusing imo, also all low ground should be buildable imo, the building space is rather little overall anyway. Looks like a nice map overall still;) |
SummerSky | | |
Good :D |
hefty | | |
Interesting, but yeah, leave more room for buildings.
I like the ramps as they are, removing two from the sides would make it harder to reach those parts of the map. |
tronicc | | |
The ramps of purple and teal has a longer distance between, so i decided to put a third ramp, closer to the first one, but it is disadvantageous so I removed it.
Yes I'm trcc tronicc = trcc as you can see trcc [t][r]oni[c][c]
The unbuildable low ground is not a real problem, if you take a closer look, it doesn't take 1% of the overall map.. Mains are enough big don't think there's a building space problem. |
flothefreak | | |
the rocks definetely take more than 1% of the map. and you should add the temple-middle if you count the unbuildable place on the map :P |
tronicc | | |
I know it takes more than 1% but it's not the point... you have enough space to build around expands......... |
FaNta.DwMT | | |
Perfect name xDDD |
SpoR[Mech] | | |
Mains need ramps. nuff said |
Listoric | | |
arrrr, stop filling holes with minerals, I HATE IT !!! ^^
it just screws up the minimap with blue dots :/ looks great on a *.jpg, but it's disturbing ingame imo. especially if you play against a turquise, teal enemy.
grrrr ^^ |
tronicc | | |
omfg you scared me with the grrrr ;O
Ill see what i can do mr listoric <3 :P |
Listoric | | |
yay!! o/ |
flothefreak | | |
I know a magic trick: shift+tab :p |
LGI | | |
Great map :D . I have a map with same terain, but copletly difrent i will work on it and then show you :) |
LGI | | |
Btw i think if you made wider ramps would be better. Somehow this type of ramps is not very good. Armys patchfinding is bad. |
LGI | | |
While we are still on the wave of "air-map-concept" see this pleace. |
MilleniumArmy | | |
Check GMCS |
Nightmarjoo | | |
looks nice but will be hard to go up the ramps like LGI said. |
LGI | | |
trcc, i really hope you edit this map, because i want to use it. Not just be here in the map DB. |
trcc | | |
What??
You're asking me to wide up the ramps? and remove minerals patchs :P
How can i do this without screwing all the doodads..? I never found out how yet X: |
LGI | | |
There was a way, but i forget it damn. I will test something to be sure and i will tell what is the system, if someone else don't tell it earlyer...
P.S. If i don't find a way i will decorated ;) modified by LGI |
RaDiX | | |
LOOOOOOOOL:......... Pallisade means "DickRain" in finnish lol lol lol lol.. |
Antares | | |
uh sick dude. very sick. one of the best airmap i have ever seen. no wonder its in the pack2 :) |