Travin | | |
a little more serious suggestion for imbalance map thing |
Listoric | | |
erm... wow! Looks great :) |
Your Name | | |
hm, I don't think it favor p really in pvt...rushing distance with mm is _very_ short. |
Travin | | |
id like to see you def 2 gate goon with pure m&m whoever you are :s |
Travin | | |
and IF it will prove to be t>p then it will still work beacause t>z on this one so it will just be a t map :P |
panschk | | |
Very nice looking map;)
I don't even know if it is that imbalanced, but it just looks so interesting in the gameplay aspect <3
Actually, TvZ is the most imbalanced MU probably on this map^_^; |
Travin | | |
except that fast pool may be strong beacause no wallin |
Travin | | |
or chokes |
flothefreak | | |
It was me up there.
If I know about this little distance, I'll do early dbl-rax (dunno, I'm no T, so maybe 8-10), and this will finish off protoss before he even gets to making goons out of two gates (and not to mention range!) |
FrozenArbiter | | |
Hello 2 gateway zealot rush into 2 gateway dragoon rush o,.o
|
hefty | | |
I've been toying around with tvp m&m style lately, and frankly 2gate goon poses no problem. FA's suggestion may be a different story though.
With standard builds the map looks nice for p though. ^^ |
Starparty | | |
96x96 is a better size for 1on1maps imo. 128x128 is so irritatingly big. look at amber f.e, its i huge! :O |
Starparty | | |
i meant aegis btw :P |
flothefreak | | |
hefty: yeah, if mm hits you unprepared, you've a hard time. but once scouted, there are so many possibilities as a P.
from standard 3gate-range-goon-anti-mm-rush to DT, HT, reaver etc
this is why I often take a scoutprobe onto t's ramp. If he didn't went tanks that kick it (well, then I know he isn't going mm^^), I see if he keeps on building in his wall-rax (->rines), and you'd be surprised how often you can see a scv building a CC ;D |
panschk | | |
I think the map needs to be "balanced", could be really cool .] |
decaf | | |
2 min only nats :( :( |
BestTarsier | | |
I think the unbuildable ground around the nats is kind of silly |
Alumni | | |
theorycrafting only goes so far. test the map and upload replays to check for balance instead of pointing out possible issues. |