| Back to "final" maps. Show all maps. Last update for (2)Reflection 0 : 2022, 08, 25 18:07
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5369 | (2)Reflection 0 | 128*96 | Hyojin | 2.4 | final | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
AiurShaw | | | I like the terrains with temple,land,ruins. | oompapaloompa | | | Very short rush distance, no? | CrystalDrag | | | Yes, kind of short rush distance. But i believe should be managable.
0.56 -> 0.57
One mineral patch at the natural reduced 1500 -> 744
12/3/6/9 bases reduced in size to help zerg.
One mineral removed from the center base.
Additional isometric added to center base to help versus runby.
0.57 -> 0.60
Natural:
7M x 1500 + 1M x 744 + 1G x 5000
Thirds(1,3,7,9)
6M x 1500 + 1M x 744 + 1G x 4000
Ramps further from nearby player increased by 1 isometric tile.
Fourth (4:30, 10:30):
6M x 1500 + 1M x 744 + 1G x 4000
Base relocated to the corners and raised to high ground. Ramp location at original position (distance same between thirds)
Pathing from main base to clockwise Fourth will go through center plateau, not through third.
Center
7M x 2000 + 1G x 7500
Single isometric tile added to assist protection of mineral lines from high ground.
0.58
I dont remember
0.64
Natural entrance 8 tiles wide + 1 egg.
Eggs are displaced by 1 pixel.
Removed bugged bascilla cliff doodad. modified by CrystalDrag | SCRVN | | | This map is better than Eclipse because it has 2 center bases, so 2 players will be aggressive more. 3rd, 4th bases have 2 ramps, so hard to take, high risk high reward. |
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