Minerals | | |
rush distance seems short |
sTY_leZerG-eX | | |
Honestly I really like good 3p maps..
I really like this one.. several sexy elements to it
Who made this?
Btw one of the min only has more min patches than other bases modified by sTY_leZerG-eX |
Jungleterrain | | |
Seems T favored. Is there going to be anything to prevent or slow T/P FE?
Also, I can't tell from the picture but does the middle path really decrease rush distances significantly as opposed to just using the outside paths? modified by Jungleterrain |
Freakling | | |
Looks to me that the choice of tileset was influencing the layout a bit too much, as opposed to the other way around.
All that expansion clustering, combined with all the tight chokes, definitely makes this look like a Terran's wet dream. |
sTY_leZerG-eX | | |
I think things could be opened up a bit more.. and maybe that would help with the previous observations.
I do see a couple of small issues here and there.. but nothing major.. and I think this map is worth fixing.. I really like the concept!
For example, several of mineral/gas positioning for the expos right next to the Mains walls aren’t properly symmetrical.
Still curious about the author ^^ |
sugardad | | |
can you split mains? FE looks too easy |
CrystalDrag | | |
modified by CrystalDrag |
Minerals | | |
that easter egg that I forgot to take out has been found. Was wondering if anyone would find it.
Rush distance from town hall to town hall is ~40-42 seconds. Neo Sylphid is ~45-48 seconds. Reasoning behind center path is to be able to fight against big air army (carriers).
Plan on doing the following:
-Stretch out center paths a bit to bring rush distance to 45 seconds.
-Shrink bottom main a bit, opening center area a bit.
-Adjust center accordingly
Original idea had an island expansion in the center (creating a 3player map similar to blizzard's Three Kingdoms)
Thoughts?
*Credit to CharacteR for the idea of mirrored main's in a three player map. modified by Minerals modified by Minerals |
sTY_leZerG-eX | | |
Lol I actually did suspect Minerals!
But he made such a tricky first comment.. I also did think about DL map yo check.. but I’m off on vacation (no computer)
I think you should come up with a better name for this |
Minerals | | |
-Removed center pathways.
-Mineral onlies are 1000 minerals per patch.
-Rush distance comparable with Neo Sylphid.
-Map feels really big when you play on it. |
sTY_leZerG-eX | | |
Are some of the mineral onlys tankable? and others not? |
Minerals | | |
Some adjustments still to be made. Still unsure where it will go. |
Minerals | | |
Turbine 1.01 Update
Widened ramps in center by ~4 tiles each. |
Ring | | |
Will this map be available for version 1.16?
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Freakling | | |
That would require some very skilled modifications, if you want it to look decent as the ramps used here are not available for 1.16. |
Minerals | | |
I do not plan on making this 1.16 playable. Sorry :l |
Ring | | |
That is all right. i am trying to use scmdraft to edit it, but there is something wrong
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Minerals | | |
There are many new tiles around the map, not just the ramps. Lower unbuildable cliff and ramp edges around the map to help with unwalkable areas. |
Ring | | |
if so, that is really difficult to edit. I just want to play against ai bot on the map.
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