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Minerals | | | **Updated 10/12/2020
Blindside 0.81
Presented by Shinhan Tank Pro League
Size: 128x112
Spawn Locations: 6,12
Tileset: iCe
Features:
-Blind areas in center
-Small choke in center
-Up/Down mini ramps entering main bases.
-Many avenues for expanding/defending.
-"3rd" base outside of natural is reduced to 1000x6 & 3000x1.
-4 "Neutral" bases (11, 5, & center expo's)
-Two player map with a four player flavor.
modified by Minerals | sTY_leZerG-eX | | | Nice,
I like the evolution of this map.
Maybe as Freakling suggested, get a lighter pic :)
As far as the actual map, IMO 128x128 is pretty large for 1v1, but again we use that all the time for 3p 4p...
I think this one has gone well, GL with it on SPTL! | JungleTerrain | | | Nice pic... I can't tell what is going on there XD | Minerals | | | @Style, the map is actually 128x112 ^^ | Freakling | | | No. Actually actually it is 112×128! :P modified by Freakling | sTY_leZerG-eX | | | 112x128 is a good size then! :) | Minerals | | | I updated photo yesterday and it doesn't seem to have updated? | Freakling | | | Seems fine to me. | Freakling | | | Main formations are … very non-standard, to say the least. Is there any intention behind it?
Still lots of mining bugs :(
Geyser at the bottom at top main is a big no-no. Has no one mentioned the gas issue to you yet?! modified by Freakling | Doglived | | | The way the minerals are placed in the main are just really odd to me. also when gas is placed on the bottom of the cc/nex/hatch it will mine slower than gas placed at the top (same with placing gas on the right side). you should try and keep mains with gas either on the left or top for best results. I also noticed that the bottom main has a little less water, wasnt sure if that was intentional or not. | Minerals | | | October 12, 2020
Version 0.81 Updates:
-Gas issue's all fixed.
-Mineral issue's all fixed.
Map is ready for STPL S4 :)
Also dumped some replays from Think Quick's show match's. <3 modified by Minerals | ox[tQ] | | | [1v1 S rank show match on older version of blindside] modified by ox[tQ] modified by Freakling | ox[tQ] | | | Congratulations on league status Minerals | Minerals | | | working on a deco update...
what really grinds your gears?
| Freakling | | | All the pathfinding bugs… | Minerals | | | 11/29/2020
What would you grade my pathfinding on this map (.81) modified by Minerals | Freakling | | | On what scale? | ox[tQ] | | | Path finding issues (whether worker or unit related) in non-Freakling maps seem to be the result of a gap in technical mapping knowledge rather than lack of effort. Hopefully your future tutorials can help in this regard. | Minerals | | | F- - A+ | ox[tQ] | | | Can we get a quantity and/or quality break down? How many and how serious? Sorry to poke my nose in your wonderful map thread Minerals. | Freakling | | | Maybe D-… | Minerals | | | Does that mean I passed your class? :)
modified by Minerals | Minerals | | | I nominated Blindside for MOTM 5/2021 since it was recently picked up by BSL12 as well as BWCL53.
Next month(s) we'll have to figure something out for voting on this. I am just trying to keep the page activeish :)
5/6/2021
modified by Minerals modified by Minerals | Minerals | | | [5/9/2021]
After a year of working on this map, I am happy to finally release version 1.0!
Blindside 0.9 --> BSLindside 1.0
Updates:
-Main base moved towards entrance a bit.
-Center ramps are a little wider for better unit movement.
-Ramps entering the main are a little wider with eggs added for proper unit blocking.
-High ground added behind mineral line of mineral only base.
-Open area in forest is a little more open.
-Decoration fixes and touch ups. |
| Replays
--LRM)Bakuryu vs ash.Dreamer(1on1, 1.16) --LRM)Bakuryu vs ash(1on1, 1.15) --LRM)Bakuryu vs ash.Dreamer(1on1, 1.16) --LRM)Bakuryu vs ash.Dreamer(1on1, 1.16) --LRM)Bakuryu vs ash.Dreamer(1on1, 1.16) --Kwark vs Darkysh(1on1, 1.16) --Kwark vs Darkysh(1on1, 1.16) --Kwark vs Darkysh(1on1, 1.15) --iRk-Dewalt vs iRk-TrutaCz(1on1, 1.16) --iRk-Dewalt vs iRk-TrutaCz(1on1, 1.16) --SouL)P(Bonyth vs iRk-TrutaCz(1on1, 1.16) --StRyKeR vs iRk-vOddy(1on1, 1.16) --StRyKeR vs iRk-vOddy(1on1, 1.16) --StRyKeR vs iRk-vOddy(1on1, 1.16) --StRyKeR vs iRk-vOddy(1on1, 1.16) --StRyKeR vs iRk-vOddy(1on1, 1.16) --iRk-Dewalt vs SouL)Z(Sziky(1on1, 1.16) --iRk-Dewalt vs SouL)Z(Sziky(1on1, 1.16) --iRk-Dewalt vs SouL)Z(Sziky(1on1, 1.16) --Hawk vs Cross(1on1, 1.16) --iRk-Oya vs iRk-spx(1on1, 1.16) --iRk-Oya vs iRk-spx(1on1, 1.16) --iRk-Oya vs iRk-spx(1on1, 1.16) --iRk-Oya vs gypsy(1on1, 1.16) --Grimeboss vs iRk-Oya(1on1, 1.16)
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