Freakling | | |
Is there any reason why you have not stuck a more standard design of the natural? |
gosomi | | |
ㄴ Which part are you talking about? |
sTY_leZerG-eX | | |
I’m not in love with this one..
I just like the nuke in the picture |
Freakling | | |
The natural. You could have easily designed it in a way that would have allowed a standard defensive setup for Zerg. modified by Freakling |
MellOw[PaiN] | | |
Natural = 1st multi expand~ modified by MellOw[PaiN] |
Freakling | | |
The natural is the base you take first after your main. I don't know, how do you refer to it in Korea? modified by Freakling |
Gosomi | | |
ㄴI am not sure what is 'nature' means. If you mean that the terrain is not natural? How did you know that my nationality is Korean? |
zlald | | |
앞마당요 앞마당 |
Gosomi | | |
ㄴ 앞마당 = 1st multi
@zlald - 감사합니다.
@Frakling - The reason for it is a new attempt. When the Protoss faced the Zerg, the 973 build was too strong. As far as I know, there have been no attempts at this entrance. |
Freakling | | |
Thanks zlald.
Do you mean 973 being strong in general? Because on a map like this, where the natural (앞마당) is up a pretty tight ramp, Hydra pressure should not be so strong.
Moreover I don't actually see how your setup does help against the build, as the Creep setup seems to hinder Protoss more than Zerg. (Zerg might encoutner some problems against early M&M or vulture harrassment against Terran though. Overall the ramp placement looks as it were made to facilitate run-bys. |
Gosomi | | |
@Frakling
I watched a lot of players with this map.
As a result of the game, there was no such terrain-related problem. Rather, it suited the recent build.
I tried the entrance like that, and the protoss was good. The zerg had creep, so defense wasn't that hard. Rather, I saw a game that used creep strategically. |