Cyanides | | |
I admit that it's mainly 'for seeing', but I wanted to make it relatively game-favored, or at least gameable... |
panschk | | |
very cool.
How about having two "moons" in the corners for island expansion?
Are the side paths that lead behind each players natural both walkable? |
Cyanides | | |
Well...it's blocked on 'this side', but player can walk all around the corner to reach ^^ |
Antares | | |
I think it would be useful if you put ramps on the basilica on center to have a medium length path to the back of the natural |
Listoric | | |
Wow, great looks. Looks a bit cramped, but good so far.
"moons" would be a good idea, as panschk said. |
Cyanides | | |
Hm...but 4 isolated expansions on 1 on 1 map? isn't that too much? :P although it's 192x128...hm... |
panschk | | |
oh damn, it's 192*128. Why do all maps with art design (remember butterfly lovers?) use unplayble map dimensions.
So my opinion on the map: It doesn't really matter what you do to improve gameplay, this map will not get played, not even by me :[ If you can manage to convert it to 128*128 somehow, it would be great though~ |
Cyanides | | |
what a tough job...T^T |
Starparty | | |
nah, if you're satisfyed with it as it is, just copy 128x128 of the center in starforge, and paste it as a brush in a new 128x128 squared map :)
ofcourse you will never be ablie to edit the new starfotge version again... |
Listoric | | |
Copy it with SCMdraft2.0, should work fine then. |
Listoric | | |
Anyway, i wouldn't change it at all. It's definetely for the looks. I like it best that way. |
Hofodomo | | |
If you copy it into SCM Draft, it will register as square terrain, and any editing with ISOM brushes will be crazyness :( |
Hans-Titan | | |
PROS
- OMFG, its so friggin' pretty! A+ for that!
- I think we are going to see some very interesting PvZ's on this one
CONS
- The nat cliff goes to far down towards the choke. This means heavy tank abuse. Moving it just 5 squares more towards the top, would equal in a tankable nat, but not a tankable choke.
- Is Basicilla even buildable?
- I think the maps is to 'narrow' for P in PvT. Tanks will pwn to much.
- This map MIGHT be to big.
Otherwise this map is friggin' awesome!
- Hans-Titan |
ShaManT | | |
Rofl Damn... |
5pool | | |
random map ftw. looks really great |
Nightmarjoo | | |
wow, amazing. Only problem is the size =/ |
lnept | | |
it gets rid of most of the space
i could live with a small minimap on this map. |
[gL]HeMe3iC | | |
Hm cool |
[gL]HeMe3iC | | |
Hm cool |
Kinosjourney | | |
Really beautiful map, a 4 player version of this with extra islands would be really nice. 9/10 |
aeoliant | | |
don't bump maps |
Starparty | | |
wasted space? o_O |
LarJarsE | | |
I don't know why people complain about the size. The top seems a little cluttered with doodads. stick a critter in bottom base. Maybe a couple alternate entrances to center platform.
Mayybe take out a couple of the min+gas expos and put them in orbit! or a drop platform outside of planet.
Very pretty map, I applaud you for your experimentation. Keep it up and you'll find youself making very attractive, strategic maps. |
LasTCursE | | |
LarJarsE
for a moment i thought that it was LasTCursE xD
1:Welcome to BWMN :)
2:Don't bump old maps -.- |
LarJarsE | | |
1. Thanks
2. I didn't bump. I was giving ideas on maps only on the "Newest Updates" list.
JL |
Starparty | | |
kinos bumped it |