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Back to "final" maps.   Show all maps.
Last update for (2)Hive : 2007, 11, 12 18:35
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
502 (2)Hive 128*128Cyanides2.3final

The map has been rated 24 times and got a total of 55 points
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Cyanides
This one has a concept of '2 Kinda of chokes'. One is the ramp, relatively small, and the other one is the one narrowed with minerals. If player defend big choke and play, he will have two naturals easily, but the rushing distance would become shorter, and vice versa :)
Listoric
Interesting. I wonder what you do against m&ms and a tank killing your eco from the lower path?

Anyway, i see a T defend this extra choke quite fast with a floating rax, marines and two tanks, and he gets 2 easy expansions for that. Hmm... i'd say it favours Terran.

I'd build a bunker at the extra entrence at the enemy base, some more rines, a rax, some more rines, a tank, floating rax, and the eco is gone.

Well, just theory.
Listoric
Hmm.. you don't have to try to take the second entry at all, after you could just position some tanks on your mainbase, the range is enough and you would cover your main and 2 expansions that way :/
Starparty
well it looks cool :) however the mineral choke is not going to be utilized since it is too far from an expo and noone will probably bother with mining it up. It also is too far away from startpos to use it for an early block..
panschk
yeah, the mineral choke is useless. Also it reminds me too much of neo forte. I would just remove the minerals there. Also think about making the area around the 2 natural expands wider, removing some cliffs. Map is terran-favoring a lot right now.
SpoR[Mech]
Do something with all that extra space!
SpoR[Mech]
solar array looks cool.
Cyanides
I've heard that the minerals on Neo Forte was to make defense easier for players. I wanted to apply same concept. There are 2 routes from the small choke to big 'gate'. Terran's Marine-Medic and Protoss' speed-up Zealots can sway around on either way and it would be very annoying for Zerg and players who took fast expansions. Well...Maybe Terran's strong taking 2 expansions fast, but I think Zerg and Protoss can overcome the outrageous Terran mass of units with the neutral expansions. They aren't so little, anyway ^^
panschk
yes, on forte strenghten the defense is important for many reasons..here is it alreday stong enough as it is. That's why you should open it up as much as possible.
Cyanides
Ok...I shall think a bit more about it...It might benefit Terran, but it sure is good also for Zerg and Protoss to expand faster...
Starparty
i think that those paths are taking up too much unesecary space on the map..
FateD
min only r so crampled... maybe u should move em towards the empty spots in space?
:O
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