broodwarmaps.net banner

BWMN Time
11/22/2024
04:27
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Chilling Heights v1.1 : 2023, 12, 24 13:20
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4982 (2)Chilling Heights v1.1 otherClipse2.1betaground

The map has been rated 9 times and got a total of 19 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Clipse
So a few things to note:
- map size is 128x104
- the centre area between the outpost and water is filled with vision blocking doodads

joust85
Really cool!

Love that it's not on jungle. The tree clumps look great from the pic. The layout reminds me of Ride of Valkyries.

One concern that sticks out for me is the possibility of tanks lining up in the main along the thin wall next to the natural being super strong.
Clipse
Thanks :)

As for the tanks, I'm going to thicken that wall slightly and move the natural choke up 2 tiles to keep it the same size. Will probably upload the update later today or tomorrow depending on how things go.
sTY_leZerG-eX
Add a base at the very top. Otherwise, that is just wasted space no one will battle for.
I know that grey high ground is unbuildable but there are some snowish metal titles that blend well and then you can add some high ground snow for the buildable high ground base
Clipse
You mean add a base at the top middle, where the high outpost is now?
modified by Clipse
SiaBBo
Yes.
Freakling
I see that this map is a lot about experimenting with some of the more unusual terrain types, including the typical hazards of such undertakings – not all of it seems to make a whole lot of sense from a tactical and layout perspective and tanks seem overly strong because of all the cliffs.

Are you still within the 500 map sprite limit?
Are there no tank holes in those forest areas?
You should also get rid of most of the straight lines, which make the map look very unnatural.
Clipse
Yeah this map was in many ways about trying to find a use for outpost/high outpost terrain.

The map is pretty much at the sprite limit, but not over it.

As I built the forest areas using 100% impassable + vision blocking tiles and was careful adding in the tree doodads later there aren't any tank holes.

I'll try to do something about the straight lines in terrain transitions in future updates to the map.

Beyond that I'll have a look at redoing the high ground areas at the top of the map and maybe fitting in a base at the top middle or find some other way to make the area more relevant...
Freakling
With this layout, you could use upper Snow cliff edges to blend High Snow into Outpost with more or less satisfying results, I think, to make some high ground expansions along the upper edge.
Replays


--SCRVN vs Alyosha...(1on1, 1.15)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Deister Mounta..
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)