Freakling | | |
Simple, yet effective.
I think I would give more room to the ridges to the centre by extending them towards the edges. Could move the 3/9 o'clock expansions closer to the edge as well.
Is this Single-/TwoS? |
twos | | |
you have a good idea.
i will modify. this map.
imo, 3rd gas multi ridges is not good choice
its changed 2 short bridge. because, if center ridges expanded,3rd gas multi harder defence.
and, protoss can defence vulture.
yeah, i used nickname before single,twos..
recently, i belong to the army until 2015.12.
in the meantike, korean mapsite is dead. T.T
I am glad that any people remember me.
also, somebody people like StarCraft melee maps until now.
i have other different maps .
But, that explain is difficult to translate.
if you wanna see map image.
http://popsnemec.blog.me
ÀÚÀÛ¸Ê menu.
thanks. modified by twos |
CardinalAllin | | |
Hello. I like the update.
I think it is a bit too hard for Terran to take a 3rd base vs Protoss.
Maybe something like this? Just an idea:
 |
Freakling | | |
I honestly do not see the alleged hard third. |
TwoS | | |
I have not yet tested in Terran vs Protoss.
Players are issued a different opinion.
So I will be watching this issue.
Protoss feel the burden in the horizontal direction.(11-1,5-7)
If I make a wall that poit,
i should made Neutral buildings.(power generator) modified by TwoS |
Freakling | | |
Why did you change the look of the bridges? Now they look boring. Or are they buildable now? modified by Freakling |
Noah2nd | | |
Just beauty? |
TwoS | | |
Changed for users(to easier find lurker for)
I don't want to feel uncomfortable with playing this map.
It dosen't buildable too. |
CardinalAllin | | |
That was a big update! Reworked the nats, the 3/9 o clock, the ridges, the middle, the 3rds, and the path from the nat to the 3rd, and more.
The naturals are much better shaped now. Personally I dont really like the thin cliffs but thats just me. I dont like the mineral formations at the nats or 3rds very much. If they were a bit more spread out that would be good.
You have put unwalkable doodads on the path to the 3rds (the 4 black rectangles).It makes things better for TvP, good.
You could move the main ramp a tiny bit and give slightly more buildable space in the main.
Here is a picture showing nat mineral formation, main ramp moved, and path to 3rd changed. I really think just 1 bridge into the 3rd base is better gameplay, so that workers can retreat etc:
 modified by CardinalAllin |
Freakling | | |
I must say, I don't like thin cliffs at all. They just don't look good, and any issues they might solve is either not really worth it or could be solved better another way. |
TwoS | | |
1. minerals formations (nat, 3rd exp)
Before you agree with. But a place that looks has opened a problem.
(Terran : 11'o clock nat, 1'o clock nat)
i set minerals that remove differences other nats.(gathering)
2. thin cliff, ramp

11 o clock

7 o clock
its made differance.
I made a nat too tight. This is because the tank is also an issue with the 3/9 o'clock.
In addition to all that was going to fix minor problems.
There were other questions,
That information is 11,1 o'clock puts more of a hill than 5,7 o clock.
(In fact there is a difference 1grid.)
3. main, more buildable space
you're right. I missed that part.
4. 3rd exp bridge
TvZ :
Terrans are the three spheres of influence compared to the starting point in the tank.
This is part of the Zerg felt very frustrated.
so that workers can retreat etc
-> The direction of the bridge will fix.
(maybe vertical, i don't want Placing a base direction.) |
TwoS | | |
It is not my fault that thin cliff bad details.
I'll try harder. modified by TwoS |
Freakling | | |
I am not quite sure what you actually tried to achieve with the thin cliffs, but maybe this could be a useful alternative:
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=34 |
TwoS | | |
i want to maintain current map status.
because, it did not occur serious issue.
i will see next. modified by TwoS |
TwoS | | |
http://www.panschk.de/mappage/forum/showthread.php?subforum=main&threadid=1249
Freakling, CardinalAllin
please read me. |
CardinalAllin | | |
Are you saying you want to submit this map to iCCup to try and get it onto the iCCup ladder?
I think this map has a great chance at getting onto the ladder, when its ready. I dont think its quite ready yet.
If you make the changes I suggested in my picture above, that would probably be a good first step.
Then after that the map needs to have the mineral and gas mining tested decently.
Note I do not personally have the power to say if this map will or wont ever get onto the ladder. But I do like this map so far. |
TwoS | | |
Other maps also fine.
like vitriol, the invader
http://wemsm.ivyro.net/zbxe/index.php?mid=board_xSWO07&page=1
and, it already tested to mine decently. modified by TwoS |