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Last update for (4)mysongand...1.1 : 2016, 03, 08 15:32
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4813 (4)mysongand...1.1 128*128Noah2nd2.4finalground

The map has been rated 23 times and got a total of 55 points
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Comments:   GMCS (0 elements)


Noah2nd
3rd map in here.

Main entrance 1S1B
Second entrance 2S1B
Can't build on asphalt tile.

This map is very important to occupying the hill.
Many war field, and many choice do you have.
But first, you must occupy the hill.

Thank you.
Freakling
Tank contains are gonna be brutal...

An inverse version of this could be rather nice, though.

This seems relevant.
modified by Freakling
Noah2nd
Thanks to solution! I will modify. Coming soon..!
CardinalAllin
I like the concept and I like that there are lots of different paths.

I cant think of an easy solution to make the map balanced. The naturals in particular are problematic.

For quick and easy changes, Id make the middle more open.


And how about maybe add a ramp out from the main? With egg block. Just an idea.
Noah2nd
Nice idea. but that's too seems to be strategic.
I'm sorry that was not my concept.. But good idea. That could be use other new map.

I will fix to 2nd-center high ground -> ground.
High ground exist only main.
What do you think of this?
Noah2nd
Update!

1.0 -> 1.1

2nd -> Center high ground was deleted.
All field was changed to ground except main.
2nd gas entrance block to 3pylon. Both.

Modify and then became a bit normal. Like a FS.
Noah2nd
Starting point error.

re-uploaded
CardinalAllin
Oh wow that was a big change.
Its much more balanced and playable now yes, but it is a very different map now.
Maybe add a bit of buildable space for turrets outside the natural.
modified by CardinalAllin
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