CrystalDrag | | |
Prob not Freakling. Idk :D I like the boxes. |
Freakling | | |
rescaled to 128x96. Simplifies the layout a lot and looks much better, I think. |
CrystalDrag | | |
Excessive use of symmetry, very diappointed in you >:( |
traceurling | | |
Zerg seems unable to any significant damage against Terran with a muta opening |
Freakling | | |
Why do you think so? |
traceurling | | |
Both the natural and main mineral lines seem easily defensible...also sorry idk if the boxes do anything but if they have no function really then its a pretty open and cliffless walk for the marines to walk from the Terran natural to the Zerg natural without much room for harassment. |
Freakling | | |
What "boxes" are you talking about anyway?
So basically you think I should add some cliffs somewhere on the path from nat to nat?
Tricky with this layout. Maybe I should just have the main mineral face to the other side. But then, the effect of this is somewhat overrated, I think, because T could still pretty easily turret up behind it. modified by Freakling |
CrystalDrag | | |
Well you messed up the boxes. |
traceurling | | |
I think moving the main minerals looks weird maybe rotate the natural minerals so that they form a right angle with half the minerals facing the cliff and half as they are... And when I say boxes I refer to the rectangle tiles of the bridge on the top low ground |
Freakling | | |
The "boxes" are just unfinished bridge terrain.
The shortest path from nat to nat is over the ridges, by the way.
I removed the "Force Field" because it would have protected Marines at what is probably the best spot for muta interception.
I could replace (some of) the Tar with high ground clutte, I guess. The bridges do not look so good, anyway.
You can go for the Natural gases now. And this way nat resources are almost auto-balanced.
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CrystalDrag | | |
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Freakling | | |
SOMEBODY HELP! Necromancers are abusing my map as a billboard for ancient threads. |
CrystalDrag | | |
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