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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4687 | (2)Moonless Nights | 128*96 | Veezal | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Veezal | | | This took forever to make D; ugh and I'm not eve ndone getting the base proportions right and decoration and all that, but this is a rough draft right now before I make it all pretty like.
Tell me your thoughts. | Fenix_king | | | the ramp is awesome,the mapstyle.... | CrystalDrag | | | Symmetry isn't that great. The bridge leading towards the northwest has different angles at which armies go through, the upper one is more awkward. The mineral onlies are a bit awkward.
Tile editing is blocky.
There are only 2 separate pathways for armies to go through.
You used my ramps. | NegativeZero | | | If this concept has any chance of working, the high ground bases will need gas, otherwise Z has no real 3rd gas option - however this might make 3 gases too easy for T and P, so idk. | Veezal | | | Idk the more I look at this the more i hate it lol i think i'll just can it | greatn00b | | | Not sure about the distances, but the map in general seems impressive. Interesting deco, whether its finished or not. Not sure how you planned the naturals... they could be okay. Btw is there a specific concept for this map? By that ah mean does it support specific play-styles? |
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