Freakling | | |
So it's me this time, making another basic macro map...
Probably the most basic I've ever done O_o...
A bit of Lucid Dream in there, obviously, and Teru minonlies... I wanted to give more emphasis to the sunken ground parts. |
Taranok | | |
so many 4 maps....
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Excalibur | | |
No one seems to like 2 maps :c
Mains seem a little small. Perhaps you could blend the basilica to the low ground and make the mains bigger? I know you\'ve done similar before.
Middle seems pretty boring too. modified by Excalibur |
NegativeZero | | |
And dont' forget Electric Circuit backdoors |
Taranok | | |
well sort of but there's no min only or mineral trick
there's only been like one (3) map for a really long time |
JungleTerrain | | |
3 player maps are super hard to make, I think they are the most difficult form of symmetry.
4 player rotational looks good and is not as difficult.
I'm kind of surprised that Freakling has made such a standard map :)
I'll try and analyze map/comment more on this later, I can't right now. |
Freakling | | |
@Excalibur: I am working on another (2) map as well...
I think I'll just get rid of the backdoor, it's not really worth of for all the pathing problems it causes... That will also give the mains a bit of addtional building space.
Why is middle boring? It's the most interesting part of this map!
@Taranok: I am doing (3) maps all the time... But every one else doesn't! |
Excalibur | | |
This post is not displayed due to its content |
Freakling | | |
Filling the gaps is a no-brainer, of course I'll do that.
Changing mineral only position is a bad idea... I constructed the map around them being there in the first place.
And making the middle more interesting is pretty much a mute point, there simply is no deco for sunken ground (unless you count really clumsy and uneccessary blends with other dark terrains).
Also You have to understand that I cannot move the thirds any more into the direction of the mains, because that would make them tankable. If anything I will move them in them a bit more away to make space for gas placement on the side ans maybe some more main space. |
JungleTerrain | | |
I don't approve to the moving of the mineral only and third gas resource placements that excalibur suggested. That would also make the mineral only too close/strategically boring. But at the same time, I don't see the mineral onlies here being used that much as it is, only in very lategame, which is what you were probably aiming for.
I think the space that has been used for the backdoor could be used to make more room for the mains (I like big mains).
I kinda fear large army movement a little bit in PvT. I think the map is kinda tight to engage a good sized terran army with decent flanks, but maybe that's just me. I think Protoss will find a way, so that's prolly fine.
Have you thought about eliminating the small openish middle and creating more of a single, large circular path in the middle, like in La Mancha? I haven't thought about what does to the concept or gameplay, I'm just suggesting things :O
I just think the middle seems a little cluttered with all those ramps/chokes, and could be simplified a bit. |
Freakling | | |
update
Made playable. Deco still missing. modified by Freakling |
Kinosjourney | | |
Amazing map(s) as always :) |
CrystalDrag | | |
How well would lurkers blend in? |
Freakling | | |
Update to version 1.00
- deco and unbuildable terrain done |
CrystalDrag | | |
Do some tile editting around themineral onlies so that it can be overlord spot |
Freakling | | |
That would only tighten some paths unnecessarily.
There are already enough good ovi spots... modified by Freakling |
CrystalDrag | | |
no. I am talking about editing the edge for bascilla to high bascilla, and thedge for sunken ground into high sunken ground right behind the mineral onlies.
chek gm modified by CrystalDrag |
Freakling | | |
Those edges are too narrow to manufacture ovi spots out of them... |
Freakling | | |
Update to version 1.01:
- took me forever to debug those resources... |
CardinalAllin | | |
Bump!
I think it would be great to move the min onlies to the 'highgrounds'. Clockwise from the nats. Maybe a half gas too.
What do you think? |
CrystalDrag | | |
"Changing mineral only position is a bad idea... I constructed the map around them being there in the first place." |
Freakling | | |
Update: Version 1.02
- more changes to resources
- changed natural gas positions
- some other small touches
- added neutral eggs to natural chokes for more consistent wallins
modified by Freakling |
Freakling | | |
Update: Version 1.02b
- important bugfix!: fixed mining bugs in bottom right main
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Freakling | | |
Update: Version 1.02c
- fixed a mining bug for Zerg in top right main
modified by Freakling |