Cardinalallin | | |
15th June 2012
Version 1.0 Revolver
A 3vs3 player map where allies spawn together under Use Map Settings.
Features:
1. Defeat screen only when you and your allies have all died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Slots for two observers.
4. Mains: 5 Minerals and 3000 Gas
Expansions: 6 Minerals modified by Cardinalallin |
Taranok | | |
gas issue, i think |
Cardinalallin | | |
Got an issue get a tissue. |
Taranok | | |
tissue wont make anybody happy |
ArcTimes | | |
super gas issue |
NegativeZero | | |
At least move the gas at the 11 and 1 positions so that everyone has inefficient gas mining.
Other than that, nice lulzy map, good decoration too. |
asiantraceur | | |
More expos and inefficient mineral mining |
Taranok | | |
it not supposed to be a macro map...
lol and that actually doesnt make sense :p modified by Taranok |
asiantraceur | | |
xD Zerg seems kinda screwed here... |
Freakling | | |
Only that Zerg is the only race that's not going to run out of building space 5 minutes into the game... And 5/6-pool is hard to stop with the short distances. |
Taranok | | |
Nvm, you can't ling tight wall-in, but zealot tight is easily done.
There's also short scouting distances, so you could scout a rush early...
Lol play an AI game and its so funny cuz the AI will build buildings in opponents mains :P modified by Taranok |
benno1988 | | |
I just discovered that you made so many team UMS maps. I love team UMS. Thanks for all the maps you have made! |