Taranok | | |
v0.3:
redid middle
removed all neutral buildings
v0.2:
removed mineral back door to natural
changed main base buildings from generator to protoss temples
add ramps for middle
moved 3rds to edges modified by Taranok |
Freakling | | |
Here's the short version: Way too tight and much too cheesy! |
Taranok | | |
please elaborate on the cheesy part. |
Freakling | | |
Cliffable main minerals, an easily broken backdoor to the main and very distinctive bilinerity = never gonna work.
Plus: Severe pathing issues all over the place. |
asiantraceur | | |
mains are too easily harrased, and power generators dont have enough health, make them something else with higher health and stacked buildings, or just make a wall there instead of buildings |
CrystalDrag | | |
Do not recommend buildings that much... only i can do that. |
Taranok | | |
Happier now? |
asiantraceur | | |
Still don't like how the minerals are harrassable...maybe put buildings around there to block marines/drags/hydras/tanks/vultures etc. from just going there so easily? |
Freakling | | |
If you really want cliffable main minerals then block off the cliff with some really tough stuff (Xel Naga Temple or Overmind with Shell).
Personally I would work on a different concept. I do not see much potential in this one. |