| Back to "beta" maps. Show all maps. Last update for (4)Deroutement : 2012, 03, 24 03:30
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4478 | (4)Deroutement | 128*128 | ArcTimes | 2.4 | beta | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Crystal?
Looks unplayable. | ArcTimes | | | I'M BACK!!!
D:!! Unplayable?
Well, definetly is difficult to play but... i think you can play on it :D
First i tried to make just one nat with double path, but it was f***ing imba. A terran would rape you with the first attack. It didn't matter what, an fd, an strong fd, a drop, or even siege expand lol.
But then i changed so there are "2 nats" but you can choose the path. You can scout normally using the mineral (that also helps the terran walling of the 2 ramps) and the geyser.
Regards, i hope you like it D:!! really.
EDIT: I noticed that the mineral in the base in 2 doesn't help walling in the 2 ramps, i fixed that. modified by ArcTimes | ArcTimes | | | Come on guys, comment D: | Freakling | | | Your comment | ArcTimes | | | -_-
| CrystalDrag | | | Just cause buildings doesnt make mine :o
Honestly it doesnt look that playable. o.o
python
making it 4 player makes it really hard to have weird nat. | ArcTimes | | | The idea was that depending in what nat a player choose, the path distance is different. It can be really short and really large. | sTY_leZerG-eX | | | I kinda like this but it looks weird |
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