Phobic | | |
havent touched scmdraft in a while and just started making this. Idk what to do with middle it seems broken but im not sure why. Did deco at mains and nats. plan to do alot more with it. |
Freakling | | |
Looks exciting.
I don't like how the nat choke is such a narrow ramp. I also don't like how the nat minerals are semi-cliffed by the lowground in front of the nat. And I'd remove the ramp to the close third that's right next to the nat.
From the picture I was thinking this was supposed to be a four player map at first. Seems rather poor (resources wise) for a map of that size. The usual "(2)128² issue, shrink map size" stuff comes to mind. modified by Freakling |
CrystalDrag | | |
me no liek the nat ramp either.
Me thinks it too WIDEEEEE. o_o two outer paths have nothing |
CrystalDrag | | |
ugly ramps and mineral formations.
Why blend right now? |
Freakling | | |
So it's officially 4p now... What's that stuff bhind the N and S nats? Is iot supposed to be a cliff?!
I think nats need more space to place wallins and cannons/sunkens |
CrystalDrag | | |
Agreed. Middle is boring. |
JungleTerrain | | |
Here we go with the "intentional bad gas placement" again... |
Phobic | | |
theres supposed to be double ramps at the thirds on those thin cliffs. still in progress and I am sticking to the fact that these geyser placements are still fair and valid. |
CrystalDrag | | |
If you do those geyser placements, i would switch the positions for all mains so they arnt in the middle of the mains for blue and red
and the middle still has no value. |