| Back to "beta" maps. Show all maps. Last update for (2)Tidal Split : 2011, 07, 16 01:06
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4381 | (2)Tidal Split | other | TOG | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ThatOneGuy | | | The 2nd map i'm working on, questions and suggestions are encouraged. | JungleTerrain | | | There are some clear positional imbalances because the symmetry is pretty rough. I don't see the top left being used much, since it is so far away, unless players try to secretly expand.
Naturals with 2 entrances (large ones in this case) are very imbalanced. How is protoss supposed to FE safely here? If Zerg tries to go with hydra break then protoss has to protect two entrances with cannons. Even with one opening into the nat, it can be hard to protect against a hydra break. Imagine 2 openings :O
Welcome to BWMN, by the way! Broodwar mapping is not dead yet! | sTY_leZerg-eX | | | I like the type of symmetry you tried to go for! I love maps with that style.. but .. I dont think u succeed in doing so.. map looks way to asymmetric | Freakling | | | Yeah, symmetry is quite off and there's way too much space wastrd. | ThatOneGuy | | | yeah i thought it wouldn't be too bad but it was actually a lot harder than i thought it was going to be :p |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |