x-species | | |
any suggestions
guys ? ;ppp just one :D
modified by x-species |
Freakling | | |
Do something else... |
tellur | | |
There is a still lot of work to do. I can't really judge it now because over 50 % of map work is still missing. Who knows, maybe you'll get nicer (and prettier too, cause this design sucks) concept/idea/whatever. Now, it simply is too plain.
But I like the idea of that 815 ramp from the minonly exp. And if I were you I'd remove expo between red and the 815 ramp. Believe me, now there is just enough exps on 1v1 fight.
And don't do something else. Finish this and see if it's worth completing or deleting. modified by tellur |
ArcTimes | | |
Lol that forge cannon wall at blue's nat
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x-species | | |
still beta only beta for now ;d i'm not sure for middle the center will be better without ramps ? any suggestions now ;ppppppp i love you ;d |
Freakling | | |
Ramp missing at northern backdoor expo. |
x-species | | |
give me some ideasss please ;dd |
crystaldrag | | |
Wastaed space + gas issue.
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LasTCursE | | |
map is not that bad needs some redoin in some spots tho, mains are auful for example,the corners are with a good concept, the middle is a bit tight and as prevously said wasted space in some places ;p |
sTY_leZerG-eX | | |
I recommend a double bridge nat choke or a single larger bridge nat choke |
Freakling | | |
I don't like how plain and short nat to nat pathing is. |