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Last update for (4)Melting Pot : 2012, 07, 26 14:07
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4237 (4)Melting Pot 128*128BWMN community map #12.4

The map has been rated 8 times and got a total of 19 points
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Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Gnom
Okay, let me explain this before everyone goes 'wut teh fuk is thiz shizz'

This is just a suggestion!
My Idea was the following: I wanted to create a map with all mappers of the site. Everyone can feel free to edit it, as it has no password.

Everyone who wants to edit it, should pretend not to add one than 1 element (like me, i added the mains).
Like this everyone gets the opportunity to bring his own idea.
So i hope this will be a totally random map ;)

It is NOT ment to be balanced.

->Let's create a step by step map fellow mappers!

:) anyone who disagrees: just harass me with flame, feel free! If you want it to be deleted jsut post it :(
ProTosS4EveR
the middle is too large, it's impossible for terran to push near the middle
it looks like an island map and i don't see any blocked expo where zerg can expand easily

i'd say P>T>Z

my two cents

(fuck i wanted to be the first post :( )
modified by ProTosS4EveR
Gnom
Har har!
So what do you think?

modified by Gnom
freakling
Hmmm... main's too small.
And we need more Ash maps, so make it an ash map :P
And 3 player maps are already hard to lay out without other people interfering, so maybe making it a 4 p map is likely more promissing.
Also adding one feature should at least allow to add all nats or all whatever expos or designing a good middle structure to avoid too blatant discrepancies and imbalances. I doubt that there are many active mappers who'd pick it up, anyway.
modified by freakling
Phobic
I really like this idea but there needs to be more of a plan too it, like an exceedingly basic simple layout that people can work with. Also I'd love to do a project like this mainly because it's a change from mapping normally. For it to work there would need to be a set high authority to resolve issues that WILL come up in a collaboration project like this.
modified by Phobic
freakling
You don't always need an authority to resolve issues. That's bullshit. And if it eventually resolves into multiple maps and versions that might be considered the best possible outcome :P
Gnom
What are you waiting for? No pass :)
So okay lets do Ash 4 player!
freakling
I am waiting for the finished main layout (no deco, I propose, that should be done last).
Gnom
Ah well i thought we could firstly do the general structure? who agrees to add deco? :>
Okay, i will try to add some!
Phobic
I agree with the deco being done very very last, this map is probably going to change so much that any early deco will make it more of a hassle to edit.
Gnom
Phobic! Finally! Thanks :P
Phobic
So who is editing it now?
Gnom
All users that want to add anything, are hereby officially demanded to add 1 segment they want to implement into the map!
Yup, Phobic, your engagement is highly appreciated!
freakling
So what about you getting us something to start with? Here's a deal: If you place the mains and find some one to find a decent expo layout I'll think about some groovey design for the middle and overall landscape.
modified by freakling
LasTCursE
I nominate this for mothy !
Phobic
Just uploaded a picture of a possible basic setup for map.
Now tell me if its good and ill upload the actual map so we can use it as a start.
PS: A four player map would definitely be best for this project
modified by Phobic
modified by Phobic
freakling
Why do you waste all the space in the edges?
ALso the nats are too big and kinda awkward.
Gnom
Okay, theres the start :)
i suggest we dont use symmetry at all :>

It is also supposed to be 4 player, i forgot to change it.
Btw why is that DL broken?
modified by Gnom
ProTosS4EveR
oh wow, i very rarely saw a such good rotational symetry
Gnom
is it yours ?
:>
friggin DL ;)
modified by Gnom
Phobic
I started a log in the map description, when you edit it, log the edit and give your self credit. And the naturals need to be redone in a way that looks more... Natural!! If you want my custom bridges I'll post em :D.
modified by Phobic
modified by Phobic
Gnom
|
|
v He is right. Lets do this now.

modified by Gnom
Phobic
EVERYONE ON BWMAPS IS WELCOME TO MAKE AN EDIT TO THIS MAP AND THEN UPLOAD IT TO THE WEBSITE. REGARDLESS OF HOW NEW, OLD AND POOTY, EXPERIENCED, UNEXPERIENCED, OR HATED, YOUR ARE. I ENCOURGE YOU TO DOWNLOAD THIS MAP, MAKE A SMALL EDIT YOU WOULD LIKE TO SEE IN THE FINAL EDITION, AND REPLACE THE CURRENT MAP WITH YOUR EDITED ONE. LETS SHOW THAT BROODWARMAPS.NET STILL HAS SOME SORT OF FUCKED UP HEART BEATING!!!!!!!!!
Gnom
This is my attempt on 3rd gas. No critics gl hf gg no re?
Phobic
Could you mirror for the other 3 spots?
Gnom
I'd be against mirror :(
It makes it lot more individual
SiaBBo
wut teh fuk is thiz shizz
Phobic
Jus pick something to edit
Also Gnom sorry to disagree but no ones gonna take this seriously if we dont try to make it a good balanced map.......
modified by Phobic
LasTCursE
For some reason my Razer Mamba refuses to Shift select so i'm unable to help with the map for the most part :D :(
modified by LasTCursE
Phobic
thats quite an odd disfunction
LasTCursE
yes it is.. but i have no idea how to fix/change it if posible :( it selects one time when i hold shift to select one more part it simply dosen't want to :/
Gnom
@LasTCursE
Sounds more like your keyboard is raped.
You could also use Ctrl
Okay, mirrored the 3rd gasses.
Its your turn now :P

forgot 'randomize mins'
modified by Gnom
LasTCursE
everything around my pc is razer lol i higly doubt it's the keyboard's fault
modified by LasTCursE
Kinosjourney
I like the idea, i just downloaded the map and i'm working on the naturals right now :)

EDIT: Wait, we aren't gonna edit stuff and just make it imba? O_O
EDIT2: I just went ahead and edited the naturals anyways, some of them are really akward but i dont want to touch the bridges. Also the top right main is very akward so i didnt want to touch it :P
modified by Kinosjourney
Gnom
Righty right Kinosjourney, nice nats you got there, i understand your "bridge problem".
LasTCursE give me your address, I'll send you a mouse :P

Added GMCS
freakling
I don't like how you waste [i]mor and more[/i] space...

Mains are absolutely awkward now. At leats fill out the edges - there's absolutely no need to not use that space. And if you stop overusing the autosymmetry compensating for the bottom line is trivial.

Double brifges (kinda Destinatio style) is hard to implement in a four player map. AT least you should not put the this far apart.
However, in ash terrain using lava on magma as I did in Pyro and Elephant could be a quite elegant solution for the bridges, especially brcause yo can make them any angle that way.

3rd gas expos could have a bit more space especially they shouldn't be as exposed to tanks.

Maybe I'll play around with it later today and also do something about the plain middle.
K_A
This is exactly what we needed to liven up the site :D
I would love to help, but my computer is being a pain in the butt.
modified by K_A
Gnom
Cmon K_A, dont tell me you haven't got 128 ram and a 600mhz cpu? :>
Which is more than enough to run Scmdraft + starcraft + Crysis (okay forget the last one)
Phobic
Little confused about your suggestion freakling but it sounds like you want lava bridges? If so I love to blend that kinda stuff. Also feel free to mess up the bridges, I have templates saved.
PS we should totally do this more often
modified by Phobic
K_A
Nah my computer crashed and I still have to download all the stuff I lost. And I have to figure out how to install my printer without the cd cuz I threw it away lol
LasTCursE
i've runned starcraft on my laptop that is 366 mhz :D
freakling

modified by Freakling
Kinosjourney
I like that idea alot :O

..But, the bridges won't be buildable and there will be no way to zeal em off which equals a very hard to defend nat :S
modified by Kinosjourney
freakling
Bridges are never buildable :P

To have a good transition you just need to blend them properly.

Double bridge chokes normally cannot really be blocked, anyway.

Take Destination as example.

For Zerg it's important that they can sunken up at bridege which means bridges should be close enough to the hatch to have creep to build

For Protoss in PvZ a Forge Gate wall should be possible that...
- ...reliably stops lings from running into the main
- ...allows cannons to cover the worker lines of the nat and not leave them exposed to lings and later on hydras
- ... ideally also allows the cannons to reach the bridges so you can use them as defensive chokes

And terran can just basically cover any chokes with almost everything in their arsenal... Of course a nat wallin FE build (with p.e. rax 2x depot or rax fax) is of course not possible with such a choke - which rather helps balance.

The problem with Phobic's setup is - mostly - that the bridges are too far apart, making it hard for P and Z to defend both and thus rather forming two independant chokes than one double choke.
Phobic
Edited the bridges.
Can Someone please make an attempt to fix mains?
Also we need to start on the middle design.
modified by Phobic
K_A
Extend mains towards the 3rd and make 3rd low ground.
Phobic
ZOMG idea for thirds
It would be nice to see more people working on this!!
(decided not to work on thirds)
lower 3rd to normal dirt then you could make one of those double ramps that are inverse to each other like in the middle of HBR but smaller and more of a wide choke. And at the same time have the main put towards the 3rds like previous person said so the map looks better overall
modified by Phobic
K_A
sounds good to me.
Just make sure the space is used efficiently.
Gnom
Weird 3rds added :)
modified by Gnom
K_A
2 and 8 o clock mains don't look symetrical...
I think that's the problem
freakling
The problem is that the mains are not in the corners...
LasTCursE
nice bridges (from picture view haven't opened them in editor) :P
Phobic
Open em in editor, they wont dissapoint.
Apparantly My best skill in mapping is going tile by tile to make ramps bridges blends and that kinda stuff.
Gnom
Phobic i feel similar! What next? some idea for the middle?
LasTCursE
They do indeed look good in editor too : gj
modified by LasTCursE
K_A
I added minonlies but for some reason my computer absolutely refuses to cooperate when it comes to picture editing. Can someone please fix the image for me?
modified by K_A
Gnom
Fic Pixed.
freakling
Tileset fixed -_-
I don't like the minonlies....
I say it again: The mains are absolutely awkward and the cut out edges waste more space than you can possibly imagine.
Fix the mains, move the nats and 3rds accordingly and enjoy the surprising amount of space you won.
And then I'd propose some nice middle, maybe a bit Katrina-stylish with Minonlies on the hills...
LasTCursE
3Rd is too small
Mains are akwardly shaped
Minonly is too close to third
K_A
Yeah I tried to fix mains a little bit, but there isn't much I could do.
The only way to fix the mains would be to redo the whole thing.
Idc if you do but I don't have that kind of time
Kinosjourney
I'm no fan of the new thirds, they are pretty cramped and that's two free expansions for a terran basically as they can defend both at the same time :S
gnom
wasnt my idea to make the 3rds LG ;)
K_A
Get rid of minonlies and make entrance to 3rd face other way?
freakling
OOPS :/ Edited wrong map, sorry...
modified by freakling
Gnom
"Get rid of minonlies and make entrance to 3rd face other way?"

but we need some kind of minonlies :(

and letting the entrance face the other way ( the 3rds entrance) would make them island :]
K_A
What I mean is to put the entrance where the minonlies are.
After that we could do something cool with the middle
LasTCursE
The map is small enought to be ok without minonlyes
freakling
Small enough? It's 128˛...
The problem lies in the mains...

But I said that too often already...
Gnom
This post is not displayed due to its content
Kinosjourney
First looked nice, but if you work more on it. It'd be awesome :D
Gnom
Just having to write an analysis of some weird relationship of 2 characters.
I'll probably glance at it tomorrow, after doing my stuff ;)
K_A
The island expo looks really out of place to me.....
freakling
?!?
Why make it that weird?
Just put the mains into the corners and play around with the space you gain by that... Some supersafe corner expo is as bad as a severely misshaped main...
modified by freakling
Gnom
you freak, you're right ;)
Phobic
The bridge chokes in the middle seem a little too small. Either that or its the middle chokes with the lava on em. Something seems too choked about the middle.
Also why is there an observer download when there are NO minerals in the mains yet XD
modified by Phobic
freakling
I think it's the obs version of my map (2)Elephant in Bottleneck.
I accidently squeezed it in...
I really like the new middle.
Phobic
I realized the reason it seemed choked was because tanks don't need vision to rape the center. If that was high dirt and not magma I'd think the middle was fine.
That might just be my bias against siege tanks speaking though.
modified by Phobic
Gnom
GMCS :>
And will you stop rating before its finished? ;P
LasTCursE
Who made the cool looking middle :D
K_A
That'd be me O.o
Once everything is set up I want to make the lava in the middle blend to the magma so that it looks like the outside edges are overlooking the paths in the center.

btw whoever edits this next make sure you remove that random chunk of high terrain by the 3 o clock expo
I must have missed that lol
modified by K_A
Phobic
Theres a similar chunk by the 6 o'clock too
freakling
I played around with it.

- fixed the mains (some minor reshapes and size adaptions are still required though)
- I reduced the width of the Nat choke bridges by one ISO since they were twice as wide as Destination bridges and thus the nat was way too open IMO
- Did my proposal for 3rds
- Added another narrow bridge to the peripheral bridges
- added some disruption webs with sight blockers beneath around the middle (not functional yet)
- I had a sudde inspiratio and decided to rename the map to (4)Melting Pot since it seemed far more fitting...

I uploaded my version as the Obs version, so melee version is still K_A's one (or whoever was the last one to edit something)

I haven't added minonlies, yet. But I think they'd need to be next to the Nat bridges, either clockwise, cliffed by the mains, or counterclockwise, cliffed by the 3rds.
Another possibility might be adding a central double gas expo.
modified by freakling
K_A
I like the modifications to the 3rd and mains but...
Splitting the second set of bridges is kinda reduntant.
D Webs idk what to say I don't have much experience using spells in maps.


Also you only changed picture so I can't look at it closely
modified by K_A
freakling
Hmmm... Download works fine for me, but I reuploaded it anyway.
Read my othe post again...:
I UPLOADED IT AS THE OBS VERSIONS...!!!
modified by freakling
K_A
AHAh!
modified by K_A
freakling
I guess that was it then O_o
modified by freakling
K_A
lol my bad we both bosted at rouphly the same time so I didn't see you had said anything.
Filled in some of the unused space.

Something needs to be done to make the map look less like a big swastica.
modified by K_A
freakling
Anything rotational and slightly edged in any map looks a bit like a swastika:P It's not even the right way around do be a Nazi's friend ;)...
modified by freakling
Gnom
I dont like the dwebs ;P
and I'd suggest some minonlies to round it up, but the questionis where...
K_A
Put 2 possible placements of minonlies on gmcs
If you want a safe expansion id go for the one overlooked by the mains
If you want higher risk put it with mineral lines backed up to the middle for easy harrass.

freakling I didn't mean blocking the path.
IT would be in the places between the entrances to the middle look at gmcs
modified by K_A
freakling
The middle version gets in the way of pathing... Doesn't support the layout at all.
I would put it at the main - or the other way around, i.e. into the main, cliffable from the middle (similar to Andromeda).
modified by freakling
LasTCursE
-Did small reshaping to mains and third to make them look better
-Added 2nd ramp to third to make it harder to defend and no so tank friendly :

i think you should remove the dwebs from middle too :}..
K_A
Why is the terrain all wierd and blocky under the dwebs?
freakling
The terrain is blocky because I thought Dwebs on vision blockers would be a combination worth trying out (and this is not intended to be the final exacution but just kinf of an outline).
I don't like the second ramp to the 3rd it's far too close to the Nat. A rather neutralish 3rd is better. :( If you want it more vulnerable then extend the existing ramp by one ISO.
LasTCursE
i can't cuz my mouse dosen't want to shift select lol.. and i don't like that ramp cuz it's very tight space between the bridges and it.. :[
LasTCursE
may be if we block the ramp with something would be better?
K_A
I think we should get rid of the smaller bridge and make the larger one 1 iso bigger.
If the third was easier to harrass with air it would be harder to defend and not require a second ramp.
freakling
So I suggest as list of things to do:
- remove the narrow bridge (Not neccesarily make the other one wider though)
- remove 2nd ramp to 3rd
- make ramp to 3rd 1 ISO wider
- try to squeeze in a mineral only somewhere...
LasTCursE
UPDATED By FliSky:
-Removed second ramp to third
-Made other ramp 1 iso wider
-Merged the 2 small bridges that were infront of third's ramp into 1 and made it 1 iso smaller from that point
-Minor reshape to third to make the path wider
-Some more small cosmetic details

I don't think this map needs minonly's besides with this type of middle layout would be kinda hard to put them somewhere
modified by LasTCursE
LasTCursE
altho it was kinda of a charm to have those little bridges everywhere :[ my idea could be bad..
freakling
Choose your minonly ;)
modified by freakling
K_A
I'm going to pick the ones in the middle simply because the one at third is too easy to get and the one at main cuts off the magma river ( i like the magma river)
Phobic
Those dwebs are irking me
K_A
Agreed. They really look out of place and don't really serve any specific purpose.
I vote to remove them.
SiaBBo
Ok.. this map looks horrible right now. :D
Gnom
Like i said before, those dwebs really disrupt..
*nor funny*

SiaBBo, what to do? :)

Is this really all we got ;P
K_A
I've done a lot with this map already....
LasTCursE
-I like the ones that are shootable from the mains
-the ones infront of the 2 bridges are AUFUL and bad for an actual game
-The middle ones are ok too
modified by LasTCursE
Gnom
Maybe gotta change the middle? :o

Edited.
Pic! Refresh if there are no changes.
modified by Gnom
freakling
No, no ,no!!! Bad idea. Overcrowding the middle with four! gas! expos! that are merely a tank range away form each other is just really really bad.

Seriously. the middle in this layout is important for mobility, so puting expos there is the wrong way to go.
LasTCursE
Terran Heaven middle lol
Gnom
Its just a pic though, the map is still as it was before.
K_A
ugly, annoying, imbalanced......
Perhaps you could use the old middle and make the minonlies outside of 3rd so that workers can be shot from the middle.
K_A
Is anyone working on this?
freakling
When Lucid'd finished and no one else does I'll pick it up again...
modified by freakling
gnom
I am looking every day trying to get some inspiration... hm.
K_A
Are you planning on putting an expo in that spot by the main?
LasTCursE
Finaly some improvment to the middle and i must say it looks good ! ^^
Gnom
Looks nice, but still its very open imo.
Those corners between the nats and the corners seem like something has to fit in there..
Freakling
Those rocks are there for plain blending reasons...

I think K_A wnated to do some neatly blended deco thing with the middle, I'd suggest you do it now!
modified by Freakling
LasTCursE
I don't like adding the gray rock to the mix makes it more uglyer :

And i find the middle good now if you blend it it might look more uglyer too :

PS: UPLOAD the map already :D
modified by LasTCursE
Freakling
It is uploaded...
LasTCursE
No it's not ? :D
Freakling
What else should I say about this than YOU ARE WRONG?!
LasTCursE
You finaly uploaded it congratulations
modified by LasTCursE
K_A
I actually made QoH on accident cuz I was testing my blend idea for the middle. I could still do it, but it wouldn't be quite as original anymore. Should I?
Freakling
Why shouldn't you?
K_A
There it is...
You know, I think I'm starting to fall in love with lava O.o
modified by K_A
Freakling
No DL again ...
K_A
fixed
Gnom
Indeed, nice this is!
Many masters and padawans worked on this, they have!
I'd say Deco 'n Done ?

I suck at deco :>
LasTCursE
I'd say it's time to make some tests ingame :
K_A
Hey guys if you want me to join in any of your games my b.net is K_A and I play on US-East
Kinosjourney
US-East?

Try iccup :D
Phobic
What is the thought behind the dwebs?
K_A
As I have previously stated, I don't just play melee, I make/play UMS maps also.
LasTCursE
So cuz you play UMS maps you put dwebs N' shit in the melee ones ? :
modified by LasTCursE
Phobic
lastcurse he was responding to kinos
and i really want to know why we need dwebs in this
making ums maps dosent mean u just throw unneccesary shit in the map, it takes just as much thought as melee maps
modified by Phobic
K_A
I believe it was Freakling that put the dwebs in this.
LasTCursE
WE KNOW WHAT YOU DID THERE FREAKY!! ^^ xd
modified by LasTCursE
Freakling
Doing nothing and complaining... ;D

LasTCursE
First team map turned out very well ^^ let's make a new one with different terrain ? : Desert may bE, or space? :
modified by LasTCursE
Freakling
I prefer finishing this one first.

But no one will stop you to start a new one.
Underused terrains in order: ash, ice, badlands, desert. Pick one.
Make it 3 player this time, those are also underrepresented :P
Phobic
Lets do ice and it doesn't have to be 3p, 5p and up is also underrepresented
LasTCursE
i vote for desert,ice or space 3p,5p : why not make a vote like the MOTM's :D to pick it from there (and the vote not including Jungle and twilight..) That seems fair since the whole site is making it :)
modified by LasTCursE
K_A
I won't be helping with the new one.
I'm working on an epic single player RPG
Freakling
There have been lots of ice maps lately.
I'd pick space only if you have a good concept which requires three levels of terrain or something like that which cannot be done in other tilesets.

My prefered pick would be desert. Maybe we can plan on adding some cover providing areas (as in Zapretnaâ Zona). In desert we could actually use Dark Swarm sprites (kind of a sandstorm theme).
modified by Freakling
LasTCursE
Make a terrain voting pool to see which one will it be :) (3 lvl space is one of my favourites along with desert xD)
Gnom
Space or Ice :) ?
Freakling
Added some final touches. Now working on the Obs version.
K_A
I was going to test this on bnet the other day and I found that there was no observer mode, so I made one myself. It's not anything special, just the basic triggers. If someone wants to add a custom briefing that says bwmn on it or something go ahead.
modified by K_A
Freakling
Oh, yeah, this was one of the unsettled points on my looooong "updates I need to do ... at some (though yet rather unknown) point in time" list...

So- have you tested it? Feedback? Replays?
modified by Freakling
K_A
So I've tested the map pretty good so far. There don't seem to be any imbalances. I don't see any reason to post replays seeing as I haven't been able to download them from this site at all.
crystaldrag
:) Owned phobic ZvsZ, but that doesnt really help with balancing. ^^
Freakling
Shit - ZvZ imba :(
gnom
I wasnt into Sc1 for quite a long time.
Then i went to bnet and played with some testers.
I lost terribly. I recorded my game, but it sucks as hell [no macro, no micro, no scouting - lol) and doesnt even show up imbalances, as my first encounter with the mass hydra army (i am T)
is my last.
end
of
story
.
maybe someone more chobo °o° ?
LasTCursE
hope it dosen't have the BWMN Mineral sign in the middle in the actual game lol
Freakling
It has, it's all hallucinated, though, so it won't ever come into the way of anything unless you send a 4/5 scout or something (and who would do that... not even with a 5-pool).
ArcTimes
Thanks to change the image, it seem more awesome now :D!
CrystalDrag
Please tell me not an update.
Freakling
You remember the complaints about flashy blinking player colours? I fixed that (at least I really hope so, would be good if some others would have a look at it, if possible with different version of SC and different launchers, I might adress the issue in a short article soon.
JungleTerrain
bottom right no starting location? hopefully the actual map file has it.
K_A
Good! that color was annoying as hell >.<
Freakling
I didn't change the picture... And I guess there is a strting location, only it's the same colour as the ground.
Nightmarjoo
I like it. Dunno about the double bridge nat choke though, but I guess it worked in desti...
Maybe move the sls toward the center a bit (away from the top/bottom map edge).

Maybe reverse the angle the 3rd's ramp is facing, ie 6's would face up/left instead of up/right. Seems like the current position constricts pathing just before it pointlessly.
CrystalDrag
Bumping this map

i am making the nats are properly wallable for toss,
does wallable mean using just a forge+gate, or with a cyber core?
Freakling
This map is rather like Destination. So a wallin would be more like forge/gate/Nexus with one tile gap for unit pathing and a good placement for one or two cannons to cover everythiong, using the workers as additional obstacle against runbys, later on you can protect that side with a core of course, but the bridges also add some protection.

Damn, I should just make a picture...
CrystalDrag
If you make a picture you might as well make them wallable :P
but i get wah you mean ^^
Freakling
Hey, Crystal, can you have this updated this evening or by tomorrow? Can you also provide me screenshots for your wallins for all positions?

I want to finish the map pack and need the screen shots for the map 101s...
CrystalDrag
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By crystaldrag at 2012-07-24

Image Hosted by ImageShack.us
By crystaldrag at 2012-07-24

Image Hosted by ImageShack.us
By crystaldrag at 2012-07-24

Image Hosted by ImageShack.us
By crystaldrag at 2012-07-24
modified by CrystalDrag
CrystalDrag
I pretty sure they work... uploaded to melee

they need a zealot and a probe.
modified by CrystalDrag
CrystalDrag
I pretty sure they work... uploaded to melee
Freakling
looks fine... Disregarding the disastrous colours that is :P

Actually SW nat is still not ling tight... (it's either right side/top of Gate against cliff/doodad, anything on top of Nexus or Gate Forge over Gate - which all leaves a gap for single lings to slip through...) But I guess there is no solution short of x-mirroring the entire map... Not gonna do that! [But let me point out at this point that small things like this should ideally be considered the very point you start the layout of a map...]

I added another doodad anyway, just to make the wallin more like the others and to allow for more cannons to be added.
modified by Freakling
Replays


--rQ.Arc vs rUzh(1on1, 1.16)
--rQ.Arc vs rQ.Cookie(1on1, 1.16)
--Sherion vs Favian(1on1, 1.16)
--KingPI vs Caffine(1on1, 1.16)
--Modesty vs Frosty4ever(1on1, 1.16)
--Nafanya vs Plus(1on1, 1.16)
--LMaster vs Topstar(1on1, 1.16)
--ziomalo vs kapyO(1on1, 1.16)

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