| Back to "final" maps. Show all maps. Last update for (4)Tahoe Paths : 2005, 10, 14 19:41
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 422 | (4)Tahoe Paths | 128*128 | MuShu | 2.0 | final | | The map has been rated 28 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Listoric | | | Ok, your picture and your maps are messed up, because startpositions are missing.
Second, the min-only expansions don't lie there that good, because the units get stuck behind them a bit, so you should position them more inwards (bad) or you put water on the left and right side of the minerals. like that:
| ##### |
# = minerals
_|= water
that prevents that units walk behind the minerals by themselves when they try to reach the enemy. | panschk | | | Looks like a solid map though. How do you wallin? | MuShu | | | Weird, in the actual map, the start locations are fine. I'll try to figure out what's wrong. I'll work on the mineral onlys too. You can also wallin with a supply and rax, but I still need to test it to see if units can get through. | MuShu | | | Sunk the mineral only expansions and also fixed chokes so that you can wall with a supply and rax. | Listoric | | | the map definitively looks better now. i still miss more tactical possibilities, i.e. cliffs, but it is still a good map, looks quite balanced. I like it :) | yenku | | | am i the only one who sees a huge problem here? | yenku | | | and if you still dont see it.. it's a crap version of azalea.
| FaNta.DwMT | | | Imo its playable and not horrible at all |
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