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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3934 | (2) Lost Colonies | 128*96 | Tritanis | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Trit4ni5 | | | My second map made in scmdraft.
All minerals and gases have default resources.
-On each island expo there is one neutral command center for zerg to infest, it is also preventing T CC's from landing.
-4 hero siege tank units, for protoss to mind control, in the centre high ground.
-backdoor to natural blocked by two, ten times stacked mineral fields with 0 resources; there are 5 disruption fields behind main to prevent too many siege tanks firing(but there still is small gap without dfield where units can shoot).
Tanks dropped at the high ground island can't shoot at gas in natural.
Comments appreciated ;)
| Gnom | | | Wow, thats a really nice idea!
To put cc's there for Zerg!
Really nice thought. :)
I will be picking that up in one of my maps, some day thx!
Seems quite nice to me. | Trit4ni5 | | | Ok, so I updated this map a bit.
If you wanna see full map changelog and its evolution visit:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106635
*Hopes for a lots of comments*
;)
| sTY_leZerG-eX | | | Welcome Trit4ni5 2 the website!
Map not bad at all for ur second attempt, I really like all the new ideas ur putting in the map, and also appreciate the fact that u didn't start out with a "map clone" or a standard LT.
Map has many flaws atm, but skill ul get as u keep making + maps.
Gj and welcome again. |
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