| Back to "beta" maps. Show all maps. Last update for (4)Reversed Paths : 2009, 10, 18 12:05
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3891 | (4)Reversed Paths | 128*128 | JMave | 2.4 | beta | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
JMave | | | Hi guys. Pretty standard map except about the pathing that your scout will face. you have to click it to out of your nat and then to your opponent's possible starting base and same as you scout the other positions.
10 stacked psi disruptors at the min only expansion with a spider mine on that expansion, requiring you to get detection if you want that base.
Other than that, pretty standard. | frontliner | | | Looks very clean but pathing is really important gameplay wise | JMave | | | I kinda followed the idea of medusa's pathing somewhat where you can't just simply click your scout to your opponent's base due to the pathing of that map.
Maybe I'm wrong but the pathing is only critical during the scouting phase. |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |