| Back to "beta" maps. Show all maps. Last update for (2)Serpentine : 2009, 08, 17 22:03
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3806 | (2)Serpentine | 96*128 | Sleddog | 2.4 | beta | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Sleddog | | | High crushed rock is a placeholder atm, will eventually attempt to blend with high flagstone.
Currently 3rd gas is too far imo, but if I swapped the min only to gas, where would min only go?
Comments appreciated. | randomdragoon | | | There is a little bit of Freudian imagery going on here D: | greatn00b | | | Freudian imagery? | lMPERVlOUS | | | Yea, I see it too.....
Didn't notice it initially, but it's there..... | Sleddog | | | Oh fuck me... It's the ramps - didn't look like that when it was just terrain. Give me a sec lol... | Sleddog | | | Fixed. I plan on breaking up the bottom and top ramps connecting to the center also. Actually, those ramps felt the most out of place for the map concept. Any suggestions for what to do? | coV | | | Well the tile editing in the basilica doesn't look good, try looking at (4)Odyssey and see how they edit it.
I don't know the map looks very stiff...but we'll see what happens. |
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