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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3757 | (2)Apocalypse | 96*128 | coV | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
coV | | | My new map, Apocalypse.
96x128
First off you start off with 8 minerals 1 gas
You have a backdoor expansion that has MINERALS OF 1000 AND GAS OF 2500.
Then you have a regular 6 mineral/gas expansion. In your natural you have backdoor (small ramp) stacked with 10 0 value minerals that leads to a regular 6 minerals.
I made the 2nd natural barely buildable 'cause it's close and has regualar 6 minerals/gas. Your 3rd natural has 7 minerals/gas.
Yep that's it.
NOW GO COMMENTS! | sTY_leZerG-eX | | | I like a couple of things, such as u giving originality and putting ideas out.
I do rather think that u could improve the deco, and i like the ruins but maybe give them a cooler shape? | aeoliant | | | i like the 2 and 7 o clock expos for some reason. and i agree the ruins in the middle are too square. otherwise sexy time. | Trooper | | | maybe connect the expos with the bridge to the expo with the big ramp? would give the outer edge so flow. | coV | | | Alright thanks for the comments I'll get to those right away. | coV | | | Bleh, it looks better on the minimap. I'll try to make it better.
Trooper you want me to make wide ramps in the expansion with the bridges? |
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