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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3751 | (2)Reaper | 96*128 | Nightmarjoo | 2.4 | beta | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Nightmarjoo | | | Needed to make a map for a sc2gg.com competition, so I churned out a generic ptarish (2)map.
It's pretty bad, but whatever. Better than (3)Moloch and (3)3 I guess ._. | Freakling | | | 3 was stylish :P | Nightmarjoo | | | :D | Freakling | | | I woukld like to give you a constructive comment, but as you said yourself this is pretty "ptarish" as you call it, Just a simple x/y symmetrical 2 player map, nothing really wrong about it but also not terribly exciting.
I strongly adwise against using symmetry tool too much, though, because it has some really uncomely byeffects. I will add GMCS to show what I mean... | Nightmarjoo | | | oops you're right, I didn't look closely enough.
I don't think the islands would work as non island expos. I could potentially make them semi-island and put a blocked ramp at the end of the "tail", but I don't like how that would work, and I think even if it did work the expo would basically still be an island.
And, I really want that tail to be part of the island. | Nightmarjoo | | | edit: removed silly positional imbalances caused by symmetry tool :( | coV | | | TERRAN OP IMO | tktkvroom | | | right click > delete > empty trash can, should fix the problem
:D | NastyMarine | | | very intersting. I think its too tight to have that many doodads placed on the ruin terrain along the map. |
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