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Last update for (2)Reaper : 2009, 07, 17 05:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3751 (2)Reaper 96*128Nightmarjoo2.4betaground

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (5 elements)


Nightmarjoo
Needed to make a map for a sc2gg.com competition, so I churned out a generic ptarish (2)map.

It's pretty bad, but whatever. Better than (3)Moloch and (3)3 I guess ._.
Freakling
3 was stylish :P
Nightmarjoo
:D
Freakling
I woukld like to give you a constructive comment, but as you said yourself this is pretty "ptarish" as you call it, Just a simple x/y symmetrical 2 player map, nothing really wrong about it but also not terribly exciting.
I strongly adwise against using symmetry tool too much, though, because it has some really uncomely byeffects. I will add GMCS to show what I mean...
Nightmarjoo
oops you're right, I didn't look closely enough.

I don't think the islands would work as non island expos. I could potentially make them semi-island and put a blocked ramp at the end of the "tail", but I don't like how that would work, and I think even if it did work the expo would basically still be an island.
And, I really want that tail to be part of the island.
Nightmarjoo
edit: removed silly positional imbalances caused by symmetry tool :(
coV
TERRAN OP IMO
tktkvroom
right click > delete > empty trash can, should fix the problem
:D
NastyMarine
very intersting. I think its too tight to have that many doodads placed on the ruin terrain along the map.
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