sWaGu | | |
map size is 112x128
there is a 2000 gas in a corner of the main. to help a trapped zerg. the nat has 4000 gas. the xelnalga temples block comfortable troop movement so destroyin ghtem would allow you to move your troops around much more freely.
in this map i was hoping to make control of the higher ground more important |
tktkvroom | | |
ramp infront of nat looks to close i think cuz tanks can hold units in nat really ez with the high ground advantage
did u put null tiles under the crystals? |
sWaGu | | |
null tiles?
ill try to change the nat ramp thing |
tktkvroom | | |
null tiles u know the black tiles its so u dont mess up pathing cuz its unwalkable so units wont try to use that path |
sWaGu | | |
i see. i never knew that. ill try to do that. and the ramp thing its ok. it doesnt hurt any race too much. maybe zerg a bit. as i said controlling high ground is crucial modified by sWaGu |
coV | | |
Lol why is there another geyser at main? |
sWaGu | | |
to help zerg because the nat seems bad for zerg. and for any person that needs more gas faster i guess they could use it too |
sTY_leZerG-eX | | |
I actually like this map but I think that the min only and the 3rd gas expo, are 2 far away from players. |
sWaGu | | |
the gas expo in the main makes up for it kinda. and actually ingame the minonly is actually pretty close (not in the corner, the one above the main) |