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Last update for (4)Huragan : 2009, 04, 27 16:56
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3626 (4)Huragan 128*128mapON0.1betaground

The map has been rated 55 times and got a total of 5 points
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Comments:   GMCS (0 elements)


mapON
My new map. How to make creep visible on image ?
Nightmarjoo
So many potential pathing issues =/
The middle seems really small/tight because you wasted so much space on the edges.
Seems like too few expos to me.

It's neat though, I guess. Reminds me of bladestorm.
Excalibur
The concept seems to have a lot of potential but as marjoo said it's currently too tight, and there's wasted space.
mapON
Map Updated. Deleted water in middle.
LasTCursE
can tanks hit the nat minerals from the center cliffs
:?
MorroW
p doesnt stand a chanse against t in close pos cause of turtleing

if u make those long high ground areas unbuildable its gonna help it somewhat i think
mapon
Ok new update added few doodads, tanks cant shoot natural, maked highround unbuildable.
modified by mapon
freakling
High ground looks extreemly ugly now :(

I think what nightmarjoo meant was that you should push the high ground expos towards the edges.

A map of this size definitely needs more gas. If you do not want to bring in another expansion just add geysers to the high ground expos.
LasTCursE
i don't trust you much and i checked by my self.. 2 of the locations tanks CAN hit the last 2 minerals
LasTCursE
it reminds me for blade storm.. i don't know why xD
mapON
LastCurse can you show it on gmcs ? I will fix it
LasTCursE





modified by LasTCursE
mapON
Updated. I hope fixed tanks spots
manhattan
I swear I saw a map just like this not too long ago.

And I liked the concept on it too.
LasTCursE
but still it's a 10 minute X-Y mirror map..
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