mapON | | |
My new map. How to make creep visible on image ? |
Nightmarjoo | | |
So many potential pathing issues =/
The middle seems really small/tight because you wasted so much space on the edges.
Seems like too few expos to me.
It's neat though, I guess. Reminds me of bladestorm. |
Excalibur | | |
The concept seems to have a lot of potential but as marjoo said it's currently too tight, and there's wasted space. |
mapON | | |
Map Updated. Deleted water in middle. |
LasTCursE | | |
can tanks hit the nat minerals from the center cliffs
:? |
MorroW | | |
p doesnt stand a chanse against t in close pos cause of turtleing
if u make those long high ground areas unbuildable its gonna help it somewhat i think |
mapon | | |
Ok new update added few doodads, tanks cant shoot natural, maked highround unbuildable. modified by mapon |
freakling | | |
High ground looks extreemly ugly now :(
I think what nightmarjoo meant was that you should push the high ground expos towards the edges.
A map of this size definitely needs more gas. If you do not want to bring in another expansion just add geysers to the high ground expos. |
LasTCursE | | |
i don't trust you much and i checked by my self.. 2 of the locations tanks CAN hit the last 2 minerals |
LasTCursE | | |
it reminds me for blade storm.. i don't know why xD |
mapON | | |
LastCurse can you show it on gmcs ? I will fix it |
LasTCursE | | |
modified by LasTCursE |
mapON | | |
Updated. I hope fixed tanks spots |
manhattan | | |
I swear I saw a map just like this not too long ago.
And I liked the concept on it too. |
LasTCursE | | |
but still it's a 10 minute X-Y mirror map.. |