| nowhereman |  |  | 
nice idea with the broken picture in the left upper corner of the map 
but i miss the starting locations :( | 
| LasTCursE |  |  | 
| o i like this map o.O | 
| spinesheath |  |  | 
| Pretty cool ramps, haven't seen those anywhere before. Almost perfectly equal for all directions and very similar to standard ramps. | 
| LasTCursE |  |  | 
| spinesheath you haven't seen them because you don't visit INTOTHEMAP.com every jungle map there uses these ramps :D  | 
| Nightmarjoo |  |  | 
| Yeah I like the map. Seems like it could use another expo though. Reminds me a lot of Ridge2Ridge. | 
| spinesheath |  |  | 
| give me just 1 name of such a map, Lastcurse... | 
| Crimson)S(hadow |  |  | 
| marjoo: maybe the koreans saw r2r and inspired them to make this and heartbreak ridge? | 
| sTY_leZerG-eX |  |  | 
Has path issue bean tested ? 
We all know that can be very annoying.  | 
| LasTCursE |  |  | 
| ok may be not every.. but look at the korean name maps "(4)마지막인사또다른이야기" like this one | 
| spinesheath |  |  | 
Neither a search on google nor intothemap led to any results... 
 
Anyways, I don't really care anyways. Those are nice ramps, I changed a few tiles and thats it. 
 
 
 
The main-to-main pathing should be fine, and anything else of course isn't. | 
| LasTCursE |  |  | 
actualy i use to put them in (0)Jungle Ramps a long time ago but i forgot to update the map xD lol   modified by LasTCursE | 
| freakling |  |  | 
I had a similar idea once, but then decided against implementing it for I thought that all those middle mineals would most liokely turn out being either tactical useless or just terribly annoying or both. 
What mineral counts does this map use? 
 
EDIT: I checked it in the editor. Those are double stacked 0-Minerals. So a scout worker can remove them without needing to return to base, but it still takes a while. modified by freakling |