safety. | | |
Corner expo w/ a mineral(8) the middle is clear for battles (but i think it is tight because of the temples)
3rd gas expo a little far?
too much expo/minerals?
Any suggestions? modified by safety. |
JungleTerrain | | |
Natural is imbalanced. Remember that gas issue doesn't matter outside the mains. What I mean by this is that Red's natural gas safer than Blue's natural gas(from mutaharrass).
-It looks as if the natural expansion don't fully defend the ramp leading into the main, which encourages run-bys a lot.
-PvZ FE might be kind of awkward, referring to pylon/forge/gateway setup, but I wouldn't know for sure.
-I would recommend removing the temples in the middle, but it might cause pathing to be too linear, thus helping terran a lot more in what seems to me to be a terran favoring map already. |
Safety. | | |
So should put the gas of nat down instead of up?
And i will change the mineral block to a neutral buidling and put in the temples
so any more suggesstions.... |
sTY_leZerG-eX | | |
Put a little + details and the map is OK , as 4 balances I'm not sure, I think P < T because of that ramp so close 2 the expo can tanks hit directly from the high ground? If so Terran will have a major advantage vs all the races. |
safety. | | |
Hmm, i see what you are talking about, so you want me to take that ramp away? |
sTY_leZerG-eX | | |
Yes I think Its the best Idea , but U don't have 2 take the whole high ground away let me explain if u want 2 conserve It I suggest u make the ramp facing the expansion bigger than the one facing the outside sow that way taking hold of It will be harder 4 the attacker(If u do that tho another problem will arise the terran will still dominate because then they will be able 2 turtle and be defensive and win,in P vs T , sow yea taking ramp of probably the best idea)
A couple of more tips : Make the 2 ramps of the main high dirt nearest to starting points bigger every cm counts!A contain there will be hard 2 break , and last tip get some mud going on in those low ground gas expos makes map look cooler :) |
testbug | | |
Carthage!!! |
Safety. | | |
lol,
how to make a neutral buidling so i can block on the cliff? |
Safety. | | |
Nevermind i got it |
Safety. | | |
Ok i edited it, i will make the ruins look a little better but im showing what i edited so far
i will put a neutral building soon |
sTY_leZerG-eX | | |
Ok ur doing ok but get mud going on in ur first expo , fix the ramp T>>>> , and get neutral building going on its not hard.(And doodads) |
Safety. | | |
I got the neutral buidling on but its not showing on the map? anything wrong?
i used units sprites for the neutral |
sTY_leZerG-eX | | |
Yes, what map editor u using? An easy solution 4 u will be to dl a map from this site that has the building u want and then copy past it.to ur map it is going 2 be a sprite(I would recommend scmdraft2 ) :) |
Safety. | | |
I did use SCMDRAFT2
and ill try to copy/paste to see if works |
Safety. | | |
It aint working :( |
Testbug | | |
CARTHAGE!!! |
Safety. | | |
lol
i dont see the resemblence except the locations , and i didnt try to copy, i didnt even no about a map like that |
Nightmarjoo | | |
Map is too squareish imo. And awkward feeling, and linear. And I don't really see any concept here. If you wanted to make a standard map, why not make it more standard, so you can focus on execution more?
Mostly, I don't think it's possible to make a good 128x128 (2)map. I think that's too big, makes the map too spread out I think. |