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Last update for (2)_Libelula_1.1 : 2009, 02, 20 15:09
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3540 (2)_Libelula_1.1 128*96sTY_leZerG-eX2.3betaground

The map has been rated 24 times and got a total of 55 points
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Comments:   GMCS (0 elements)


sTY_leZerG-eX
Ok here is my new map , give me ur thoughts ...

ABOUT THE MAP :
Bases are pretty standard but there are three paths 4 the bases to meat.And thats the intresting thing about the map..
1)the middle:
This conects the 3 roads but only small and medium units can go through.It also gives a rushing possibility because its the fastest way.
2,3)Here is where the big fights happen each base has its little bit path advantage left is the way to go 4 red and that way get the ramp advantage and 4 white its right ""

The first ramp conects the paths in case u need 2 go do a transaction of roads.

Now give me your thoughts ,,,,,;;;;;;....
modified by sTY_leZerG-eX
sTY_leZerG-eX
And yes i know the pic is shit , if you dont like it you can change it the map dusent have any PS :)
Grief_Stricken
now,here u go better pic

your maps are tight as hell,kiddo.there is not even 1 place u can call a battlefield - the entire map is a maze.just because u have more than one path doesn't make it better
manbearpig
^

having open spaces is not a bad thing
sWaGu
i think it really is tight
Starparty
well, the guy has got some imagination.
flothefreak
yeah, that is basically what you get as first impression:

-creative map with lots of possibilities ingame
-very tight and hardly any room to move medium or larger armies

hard to tell more just from the pic without playing it.
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