| Back to "beta" maps. Show all maps. Last update for (2)_Libelula_1.1 : 2009, 02, 20 15:09
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3540 | (2)_Libelula_1.1 | 128*96 | sTY_leZerG-eX | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
sTY_leZerG-eX | | | Ok here is my new map , give me ur thoughts ...
ABOUT THE MAP :
Bases are pretty standard but there are three paths 4 the bases to meat.And thats the intresting thing about the map..
1)the middle:
This conects the 3 roads but only small and medium units can go through.It also gives a rushing possibility because its the fastest way.
2,3)Here is where the big fights happen each base has its little bit path advantage left is the way to go 4 red and that way get the ramp advantage and 4 white its right ""
The first ramp conects the paths in case u need 2 go do a transaction of roads.
Now give me your thoughts ,,,,,;;;;;;.... modified by sTY_leZerG-eX | sTY_leZerG-eX | | | And yes i know the pic is shit , if you dont like it you can change it the map dusent have any PS :) | Grief_Stricken | | | now,here u go better pic
your maps are tight as hell,kiddo.there is not even 1 place u can call a battlefield - the entire map is a maze.just because u have more than one path doesn't make it better | manbearpig | | | ^
having open spaces is not a bad thing | sWaGu | | | i think it really is tight | Starparty | | | well, the guy has got some imagination. | flothefreak | | | yeah, that is basically what you get as first impression:
-creative map with lots of possibilities ingame
-very tight and hardly any room to move medium or larger armies
hard to tell more just from the pic without playing it. |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
|  |