SiaBBo | | |
It has been a long time.
I was bored so I tried to make a map.
Mineral blocks are 16 and double geysers 2500.
Picture bug, I don't know why it looks like modified by SiaBBo |
jamssi | | |
4 player ride of valkyries ? X_X |
SiaBBo | | |
That was kinda the idea. ;) modified by SiaBBo |
jamssi | | |
Distances are bit different. |
SiaBBo | | |
So? It is fullmirroed so can't help with it. It's like in andromeda. |
LasTCursE | | |
whit the difference that andromeda is korean pro map :D |
Nightmarjoo | | |
Andromeda is far better made oO |
SiaBBo | | |
This idea is not be like andromeda oO
So could I get some helpful comments? modified by SiaBBo |
Failtastic | | |
Since it's RoV mirrored on a different tileset, I doubt people have many ways to help you. |
JotoDragoon | | |
Hmm... It's a bit hard to help, yeah.
Depending on where you and your opponent start, the game's play will change dramatically. The diagonal distances from main to main are pretty large, whereas horizontal is moderately short.
The map otherwisely seems really open, I think Z would have a lot of trouble with the center. Maybe add some high ground temple to the center to divide it up more, making two routes across the center plateau? |
SiaBBo | | |
Why you think zerg needs space on center? It's good to zerg if there is big center. oO |
Nightmarjoo | | |
Picture sucks.
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=26
This concept does not work in (4). I can explain in detail if you really want me to, but you've been around long enough you should understand why.
Also, you didn't really execute the concept very well, which doesn't help. Again, I can go into specifics if you need, but I'd be repeating the same stuff I've said on 34509345 other maps so if you read comments on other maps you should understand by now ._. |
XeLious | | |
i need to grow up
-plase, nightmarjoo doesn't make maps, shut the fuck up modified by testbug |