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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3380 | (6)Madness | 128*128 | Manbearpig | 2.3 | beta | hybrid | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Manbearpig | | | re uploaded because it got deleted somehow in all that confusion with the map pics being changed
any suggestions for the map? modified by Manbearpig | Testbug | | | yes, the 6 start locsations should be the same, 12 and 6 have 2 entrances :S | LasTCursE | | | THIS IS SPARTA!!
may be you can move 12 and 6 to the left and add 2 more player that way they all gone a be the same | Manbearpig | | | im in the process of fixing the top and bottom mains but i wont be able to post them for quite some time as im moving and wont have internet for a while on the computer that has all my mapping shit
and does anybody happen to know where i could find some horizontal ramps on desert tile set or how to make them im pretty bad at ramp making | FateD | | | just take half of each ramp, and you should be good to go? | Manbearpig | | | only reason for updating this old map is that it was the last one i was working on before I had to move and lost my net
i made the 12 and six bases more balanced like you guys were saying by adding my crappy custom horizontal ramps(i was not able to find any good ones) and switching some other things around but i still cant seem to find a way to stop T from floating ccs everywhere without causing lameness
and i was thinking of using lurker eggs or some other type of wall other then simple building and min block but im not to sure
any thing else i can fix or improve with it? modified by Manbearpig |
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