broodwarmaps.net banner

BWMN Time
11/21/2024
23:01
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)The Underworld : 2008, 11, 27 08:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3361 (2)The Underworld 128*128LasTCursE/Ag_Toss2.4finalground

The map has been rated 8 times and got a total of 19 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


SiaBBo
This post is not displayed due to its content
Testbug
mains are ridiculously small
LasTCursE
i'll try to make them bigger :) something else ?
SiaBBo
-Add more space behind natural so you can make missile turrets there.

-Too long path to middle I think. Terran can defend natural very easy with tanks on the main.

-Maybe delete some doodads so it is easier to walk around.

-You used space pretty well. It's not too big and it is 128x128 2 players map. GJ.

This is pretty good. Maybe I test it someday.

And even if i don't care about decoration I have to say this looks beautiful.<
modified by SiaBBo
LasTCursE
thank you siabbo :)) i removed some doodads behind the nat now there is plase for 2 3 turrets and make the mains a little bit bigger.. but for this small corection do it need new pic ?
MorroW
This post is not displayed due to its content
SiaBBo
Actually I think zerg have a third gas. It can go corner or something. Think about longinus. It is hard to get it too. Zerg go to 3rd gas when it gets mutas out. So zerg muta harras terran and then go to gas.
LasTCursE

modified by LasTCursE
Nightmarjoo
Why isn't there an expo at 6?
SiaBBo
It comes way too tight?
Ag-Toss
nice

what's up with the 11-ish expo
NastyMarine
nice map. mains are way too small.
LasTCursE
try to put 6 baraks factory and starport +200 suplly and anything you will see that it have space enought :)
LasTCursE
they are little bit bigger than the picture btw ;]
NastyMarine
This post is not displayed due to its content
SiaBBo
Mains are like in that new promap. You have to build up. :b
LasTCursE
Free Image Hosting at www.ImageShack.us

QuickPost Quickpost this image to Myspace, Digg, Facebook, and others!
see :)
modified by LasTCursE
NastyMarine
you call that ample?

i call it noob. sorry dude

you have a lovely map, but the mains are too tiny. that isnt nearly enuff room. oyu need like another 100 grids of space.
LasTCursE
i can't put more space without ruin the whole map sry :(
NastyMarine
This post is not displayed due to its content
SiaBBo
I get 14 factories there EASY.
Woedin
Looks nice, but I'll risk giving you my noob observations, (hehe).
Couldnt you make the min only, your nat and move it down a little, expand main to where natural is now, and put another expo at 6 and 12 (after moving that ravin out a tad? players would use more of the map as well. 6 and 12 look like an air unit expressway to me.
Most players I think prefer fat mains to tall ones, even if size wasnt an issue.
NastyMarine
This post is not displayed due to its content
LasTCursE
woedin i don't like the idea but 10x any way ;)
LasTCursE
but i rly think about some expo in 6/12 (Think)
modified by LasTCursE
SiaBBo
This post is not displayed due to its content
LasTCursE
This post is not displayed due to its content
Nightmarjoo
Feel free to argue about censored posts in a seperate thread, please keep comments directed to the map, and not full of flame. It's not the job of admins to edit out the more-flamed oriented parts of posts, easier to just censor whole thing. Please don't reference the past, the admins are trying to slowly take a more progressive role in cleaning up post quality.

Lastcurse the mains being too small is a fatal error. Do whatever is necessary to increase the size of the mains to an adequete amount, else you have no map.
My best suggestion would be to delete the nat, increase the size of the mains and replace the nat closer to the middle of the map. One way or another this will involve editing the 12/6 path. 12/6 needs an expo though, else I'd suggest just pushing the nat to the left/right, but since you can't kill 12/6 since it needs an expo, push the nat up/down to increase main size. I would delete the silly highground thing on the 12/6 paths to help make room, also they are silly and only complicate pathing needlessly.
Also, the shape of your mains is bad, which is part of the reason why you aren't using the space well enough, I dunno. Just mess with this until you have a better main. You can't leave it like this lol.

The picture you posted above only shows how small your mains are btw lol.
LasTCursE
draw with paint how to make them bigger ...
Replays


--CanT.ThinK.oF vs Jim-RaynoR(1on1, 1.15)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Aftermath
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)