SiaBBo | | |
Path issue?
Huge natural.
Too tight and cliffs are weird. Terran power. modified by SiaBBo |
ProTosS4EveR | | |
there is a lot of fucked up wliffs, it's strange
nat too far from the ramp
z can't muta harass nat
too tight
easy 3rd gas and even 4th
path issue
you just have a nice overall deco
for-the-picture map
make mains smaller and enlarge middle modified by ProTosS4EveR |
spinesheath | | |
Copy-paste sure is tough. Pay attention to such "details" (can't call such a massive amount "detail" anymore...). |
LasTCursE | | |
explane what to fix and how :) |
ProTosS4EveR | | |
why all the map is done with copy paste?? |
Dem0nS1ayer | | |
Bring the nat closer to the main, take out the high dirt/jungle in the middle, bring third expo a bit closer, and add a geyser to one of the min-only expos! |
LasTCursE | | |
i try many times to make good looking terrain.. but always it becomes ugly so i take from other maps :D :S |
LasTCursE | | |
there is only two min only (one for each player) |
NastyMarine | | |
Interesting Layout to say the least |
SiaBBo | | |
But usually too interesting is bad. ;) modified by SiaBBo |
LasTCursE | | |
we have played with few people two three games pvz pvp
and it haven't been many problems |
LasTCursE | | |
but red scout stacks at the naga :S |
ProTosS4EveR | | |
this is a real problem |
SiaBBo | | |
Where is ur clan? LimYu?
|
MorroW | | |
remove the xel naga temple and remove that ramp underneath it
add ramp that is close to the minonly
normal terrain in the corner expoes
added 4 gmcs that u should do
push start location 2 hex to the edge modified by MorroW |
Nightmarjoo | | |
borderline unplayably linear/tight, among many odd oddities, along with a nice nearly fatal-to-gameplay pathing issue. |
LasTCursE | | |
ok remove xel naga and extend it with 4 lurker eggs added an ramp to the min only olso blocked by 4 eggs also moved start location 2 2 nex closer to the ramp modified by LasTCursE |
LasTCursE | | |
what do you think ? |
ProTosS4EveR | | |
still pathing issue, at least, put a mineral to let your probe go throught them.
i don't like this backdoor
you need to enlarge the middle part, link the highground in the middle with ramps and then, there will only be something like 4x4hex unwalkable tiles as big doodads and u have a large middle |
LasTCursE | | |
i put 2 minerals x48 instead of the eggs. p4e write with paint where to put ramps |
SiaBBo | | |
What happened ur clan? |
LasTCursE | | |
the owner stop playing starcraft |
SiaBBo | | |
Yeah, sure... |
LasTCursE | | |
removed one of the minerals
fixed ugly details
added new ramps to make it more less terranish
added some deco
changed main mineral formations |
SiaBBo | | |
Still natural is too away from ramp. -_- And behind natural there is some weird unused space. |
LasTCursE | | |
i cant move the nat closer with out ruining the whole terrain |-( |
ProTosS4EveR | | |
why the whole map is done with rectangual tiles??? tell me |
LasTCursE | | |
what is the difference in the gameplay when it's done that way ? |
ProTosS4EveR | | |
i'm not talking about gameplay, i just want to know how do you edit the map? modified by ProTosS4EveR |
LasTCursE | | |
whit copy pasting tiles from tileset :D |
ProTosS4EveR | | |
why don't you make te map with isometrical tiles? do you have so much time to lose? |
LasTCursE | | |
why are we talking about this ? the map is almost rdy ... i think |
ProTosS4EveR | | |
its not ready coz u cant edit your nat because of your rectangular tiles... |
LasTCursE | | |
i now it's a little far from the ramp but ... |
Nightmarjoo | | |
too linear, not enough resources |
LasTCursE | | |
6 gas expos 2 min onlyes and that without the main resources. linear... it isn't linear what you want zig zag terain with sircles to not be linear |
LasTCursE | | |
tc |
LasTCursE | | |
yea normaly there is +2 gas expos.. i can add gas in the min only.. and min only on the other side of the high ground.. if that will help? |
Nightmarjoo | | |
Yeah add gas to the min only, and maybe put a new min only by the highground near the corner? I'll mark it on gmcs. |
LasTCursE | | |
how is it now ? |
ProTosS4EveR | | |
the red thing is a ramp, the light brown is highground
link the 2 highground like this and middle will be a lot larger |
LasTCursE | | |
yes and uglier i done it the way you said and it's just ... i don't know :D modified by LasTCursE |
LasTCursE | | |
do it by your self your better in that and may be it will look better |
LasTCursE | | |
btw what is "GMCS" :? |
ProTosS4EveR | | |
"Comments: GMCS (5 elements)"
Under the picture
"do it by your self your better in that and may be it will look better"
I won't, i don't want to manage with rectangular tiles when it's possible to do with isometrical ones.
not enough time to lose sorry modified by ProTosS4EveR |
LasTCursE | | |
kk np :) |