| Back to "beta" maps. Show all maps. Last update for (4)Palenque : 2008, 10, 24 00:16
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3297 | (4)Palenque | 128*128 | ProTosS4EveR | 2.5 | beta | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ProTosS4EveR | | | Palenque is a Maya big city.
want to try nat setup with behind it bluestorm entrances to put air defences.
i have to enlarge the main's entrance
i think you have to do a nice choice with the 3rd gas. closer, in the middle but kinda open. Or take a nat, farer but easier to defend.
no doodads modified by ProTosS4EveR | LostTampon | | | nice map..
the only thing that's problematic is the nat setup, i think it's hard to put up a decent sunken wall; in my opinion it's generally very hard to defend the nat as a zerg; but that's only theorycrafting :P | Nightmarjoo | | | I think this is the worst map you've ever made in your entire life. I think you should try and develop more of a concept so you can execute it properly. This looks like a beginner map, with almost no concept and bad execution.
Honestly I can go into more in-depth explanation for why this sucks, but you should know all the reasons already. | LostTampon | | | why bitching about the execution when it is clear that this map is in it's beginning stage? modified by LostTampon | MorroW | | | huge mains, dont like the expoes in middle, dont like the minonlys. concept, might be too poor and uninspired (just like my maps 8D)
i believe u can do better than this ^^ | Nightmarjoo | | | Because the execution alone is so bad that working on the map at all would require remaking the map, even if you chose to keep the same canvas. | SiaBBo | | | Bye zerg. |
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