| Back to "final" maps. Show all maps. Last update for (2)The Blue Dragons : 2010, 08, 14 01:11
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3275 | (2)The Blue Dragons | 128*128 | | 2.4 | final | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
LasTCursE | | | yooooooooooo cooooooool | ProTosS4EveR | | | hard nat for zerg, too tight path for protoss, very big main and unused terrain. I think it's bad | MorroW | | | lack of basic mapmaking
too large main(bad use of space)
akward minonly
tight middle
unnessasary with 2 neutral buildings
bad map | JungleTerrain | | | map looks really tight, probably. because of the gigantic mains and bad use of space, especially at the corners
| LasTCursE | | | i know it's bump but.. why 3 different people write the same things here o.O (and btw the main looks normal to me.. ) do you even try to play it before you write comments? modified by LasTCursE | ProTosS4EveR | | | oh i want to answer to lastcurse there:
i never played 99% maps here, it's just with time and knowledge about theorycrafting, you can see what is good and what is bad.
And about experimental maps and/or new features, playing the map is necessary. And then i don't give my opinion because i am a D- shitty player at sc1 XD | coV | | | me too :D but im D | sTY_leZerG-eX | | | Wow this map is tight!!! | SiaBBo | | | This map sucks balls. | Kinosjourney | | | This map is awesome, but sadly too tight. | JungleTerrain | | | koreans know how to make pretty maps, but that's certainly not what maps are all about.
Map is not awesome. If you played PvT here, then you would be cursing the author of this map. | Nightmarjoo | | | lol they're green |
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