Seal | | |
not finished yet. the protoss assimilators are just like Troy's. |
MorroW | | |
i wanna be zerg |
NastyMarine | | |
I thought we left the spell era? :P
Decent layout but I think spitfire did this type of layout before and achieved a better example. I think u should get the spells imo |
Nightmarjoo | | |
Interesting. Looks hard to move around/flank though. |
testbug | | |
yeah, i also made this map, and when protoss4ever show me spitfire's version i just removed mine. |
Seal | | |
lol
i see it. their layout is similar, but my map is different from spitfire's.
every start point has 2 nats. you can choose 1 to make your first expansion. then you can see the nat-to-nat distance depends on the two players choice. my goal is to see different type of games on this map.
its my first time to make a 3-player map. symmetry problem nags me.
btw: nat's gas are tankable from the opposite side. |
Seal | | |
it has many problems. i may try a 2-player map with the same concept. |
JungleTerrain | | |
looks tight |
Crimson)S(hadow | | |
you effectively put monty hall + troy concepts into one map |
Seal | | |
monty hall + troy + hwansanbul :) |
SiaBBo | | |
That 3 minerals exp is useless. |
Nightmarjoo | | |
The dweb at choke concept came from our own (4)Avatar, before any korean mapper touched the concept. Hwansanbul was definitely not the first map to use it -_- A fair amount of people are familiar with Avatar anyway, as it has been in news posts and a couple tournaments through gosugamers.net.
Also, the only thing similar to anything in Monty Hall is the double entrance thing, but that is also present in Hwansanbul, so to include Monty Hall imo is redundant. |
MorroW | | |
and lost temple cuse theyre both jungle |
JungleTerrain | | |
python clone! Andromeda clone! Blue Storm clone! |