SiaBBo | | |
Looks okay but maybe move minerals to other side so you can make sunkens without new hatch u know? |
MorroW | | |
things r tankable... |
SiaBBo | | |
Oh, yes, edit naturals with gasses. Move them so you cant shoot them with tanks. |
Nightmarjoo | | |
small mains, big nats, boring expo layout, big turtle-fest map. |
SiaBBo | | |
"Small mains, big nats." Have you ever played Hannibal? modified by SiaBBo |
jamssi | | |
Updated. |
MorroW | | |
o o pick me siabbo pick meeee! i haaave i have played hannibal |
3.mZ)Plague | | |
Oh i play on hannibal i hate that map terrible for toss. |
Nightmarjoo | | |
I played hannibal in a 1v1 before lol. |
jamssi | | |
Lots of things have changed. Natural, exps and middle and decoration.
More replays coming. modified by jamssi |
LasTCursE | | |
watched the first replay :) good game you two :D and the map s cool too :P good job :) |
SiaBBo | | |
This IS a good map. modified by SiaBBo |
MorroW | | |
the middle is too tight
also 2gate proxi goon fe owns terran any day |
jamssi | | |
The middle isn't too tight. We tested it with SiaBBo. |
MorroW | | |
the middle is too tight |
SiaBBo | | |
Maybe me and jamssi test more pvt here. |
jamssi | | |
I made in middle sunken ground bir smaller. Also edit flagstones too. |
jamssi | | |
Big update. I moved too naturals bit downer. And edit the middle. |
SiaBBo | | |
I dont know if i like this. :B |
SiaBBo | | |
Blue's and purple's naturals are shitty. modified by SiaBBo |
MorroW | | |
rotate blues and purples mineral formations to vertical. all new league maps use this because its much more comfortable and balanaced.
put 9 minerals in main and 5 at min-only.
behind the nats turret placement u need to be able to enter from both sides of the mineral formations.
dont use small mineral patches to make unwalkable, use custom terrain. this is for the looks but also for more comfortable play. (can cause workers to run after those patches when the 1,5k minerals are finnished. also can cause missclicks in attack move to them, also can stack mutalisks inproper)
behind blues nat there is walkable terrain where there isnt in other positions
good job i hope ull fix everything i mentioned. also nice update :) |
Nightmarjoo | | |
The mains/nats still suck -_- |
SiaBBo | | |
Mains aren't too small. -_- |
jamssi | | |
Update.
I edited those things what MorroW said. |
jamssi | | |
Update. Little things have changed. |
SiaBBo | | |
Like what? |
illisid | | |
I added a replay... The interesting bit is that you can hide an overlord right next to the entrance of the base for spying. |
SiaBBo | | |
Have to say: not progaming. :) |
illisid | | |
yeeaah i know that already. but ive been told any replays help so here ya go. |
SiaBBo | | |
jamssi this is ur best map. |
Nightmarjoo | | |
The mains look small and the nats are clearly gigantic, with the nat itself not really protecting the main at all, and I can see the extension of the nat is for protecting both, but it's annoying and I don't understand why you can't just use a normal nat. I don't see the concept here. Backdoor min onlys usually make for boring gameplay. 8 min nats don't really help the map. I'd say the map is t>p p>z t>z pretty easily, on top of having entirely uninteresting uninspiring dull expo oriented gameplay. You just, expo, then expo again, then expo again, and no one can stop you, and you can't stop your opponent, you just both expo and expo and expo until someone gets bored and attacks and loses. |
SiaBBo | | |
Well, if u think mains are small then why you think jamssi made natural so big?
And the mains are fine. I already tested them. You can make many factors and build all depots there. How big main do you want? Like 30 gateways? X_X modified by SiaBBo |
MorroW | | |
the main nat size is fine, at least for terran...
remove the tank holes around minonly
remove 1 mineral chunk from middle expansion
push back the nat to middle ramps alittle. too clear rotical imbalance in tvz atm
the outside nat area but still inside the ramps, put unbuildable basilca instead of high flagstones for a less turtleish terran expansion |
Nightmarjoo | | |
"the outside nat area but still inside the ramps, put unbuildable basilca instead of high flagstones for a less turtleish terran expansion"
I think that area is intended for a hatchery/sunks since the nat itself doesn't completely cover the main choke. |
MorroW | | |
u dont need a hatchery there
u got the tight "bridge" in front of the nat to defend vs the rines |
SiaBBo | | |
It looks like promap. :b |