You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
anotak | | | i bet i didn't notice something facepalmingly obvious, i just have a feeling | Nightmarjoo | | | lol
main size
tightness of map in addition to surplus of gas, further accuntuated by it being easy to get
linearity
z>t p>z t>p badly, imo.
suggestions
make nats smaller and mains bigger
take gas away from 3rd base, put it in the middle expos
um I'd suggest removing the tar in middle, but then the map would be t>z, p>t z>p badly, imo haha. Maybe put a hole in the tar to help mobility a bit and reduce linearity.
use testbug ramps (spinel valley iii)
overall:
work on sizes, distances, and shapes, and I'd reccomend against using 128x96 :O
not bad, btw, for like your 3rd map lol. | anotak | | | what's bad about 128x96 specifically? :o | Nightmarjoo | | | they're small | MorroW | | | also there isnt a single map thats balanced in 128x96 | DG)SpoilR | | | That is not true! There r enough good balanced 128*96 maps;even for 4 players.Don't you remember Grief's map Embryo?
There is nothing wrong with this size.
Add 2 larger bridges after the nat(GMCS),so that the map will have more routes to allow z/p to flank.Execution wise it is low indeed
| MorroW | | | that map isnt balanced
spinel valley probably the closest to good map in this map size t.t | Johnny B.Goode | | | Obviously,you don't know what balance means.Embryo is 100% balanced,and btw that is great for a 4 player map on this size;you won't find many,perhaps that is why you believe so.But for 2 players there are other too,like RoV,Blue Storm
Idk what is this discussion at all.It is no big deal,and never was to balance a map on 128*96.At least not 2 player maps
modified by Johnny B.Goode | anotak | | | well blue storm seems mostly balanced, there are some issues that could use some work, but for the most part it's not bad | RaDiX | | | Your comment | RaDiX | | | Your comment |
| Replays
Upload replay for this map |