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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3172 | (2)RighteousLand | 96*96 | NastyMarine | 2.5 | beta | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NastyMarine | | | old gem of mine. I like the set up of the start locations. It gives Z a chance to cover the entrance with just the starting hatch. maybe some interesting play can be done with it? There are no mineral only expos as there isnt any place to put them without crowding the map.
comments apprectiated
PS: I know, gas issue for blue :P | Nightmarjoo | | | I like it. The small bridges will be annoying though. I'd reccomend making the bridges larger. The map seems tight though from the pic. If that's the case, perhaps play with the nat a bit to give the middle more room? You have tons of space in the mains that's not really needed to work with. You could give blue an inverted ramp too. | (: | | | the main to main distance is too short the middle might be too small. the mains seems very much too big and the bridges are kinda akward due their lenght.
i think u should push down the start locations and the opening give blue an inverted cuse i think that will be needed . then i think u should modify the bridges so they are shorter and giving more dirt around the "islands"
at the moment i would say its totally t>p but if u do what i said i think this map would be great :) gj | Grief_Stricken | | | basically,i like it.the distance from min to main could be a problem,though.why u don't close the actual entry with that wall,and make a new path outside over the plateau? of course u will need to add a ramp(check gmcs) and change the pos.of the resources there.a better deco can improve it too.. |
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