| Back to "final" maps. Show all maps. Last update for (4)Sand Waves : 2016, 08, 17 20:52
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3150 | (4)Sand Waves | 128*128 | Round Robbin | 2.4 | final | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Testbug | | | map 3150!! woo! | LasTCursE | | | voices 2 ? :D | LasTCursE | | | at least the ramps are cool | Crackling | | | lol hahahaha | spinesheath | | | Actually the ramps are ugly, mainly because the contrast between dester high dirt and sanddunes is so much more distinct then the contrast between twilight high dirt and crushed rock.
If I see that correctly, this is really only a tileset transform.
There even is a spot at one of the top right ramps where a sand dunes tile is planted just right in the middle of high dirt stuff... | MorroW | | | the ramps can be done better, by using different kind of tiles so it doesnt look so square and many things are misstiled in the ramps
blue can block with 1rax 1 supply vs zea meanwhile all other need 2 supply (i think) | MorroW | | | and the down right position got different kind of unbuildable in ramps (plz fix) | ProTosS4EveR | | | what is this map for? testbgu version better | Crimson)S(hadow | | | this map plays very well. top right min block at the min only doesn't block lings, luckily the map is unprotected for an easy fix |
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